Hacker News
- Cakelisp: A performance-oriented Lisp-like language https://macoy.me/code/macoy/cakelisp 47 comments
- Bringing a dynamic environment to C: My linker project https://macoy.me/blog/programming/LinkerLoaderIntro 88 comments
- What they don't teach you about sockets https://macoy.me/blog/programming/Sockets 113 comments
- Surgical Programming https://macoy.me/blog/programming/SurgicalProgramming 27 comments
- Interface ergonomics: automation isn't just about time saved https://macoy.me/blog/programming/InterfaceFriction 21 comments
- Cakelisp: A Programming Language for Games https://macoy.me/blog/programming/CakelispIntro 64 comments
Lobsters
- Bringing a dynamic environment to C: My linker project https://macoy.me/blog/programming/LinkerLoaderIntro 8 comments c , compilers
- An argument for self-modifying applications https://macoy.me/blog/programming/SelfModifyingApplications 3 comments philosophy
- The GitHub migration continues https://macoy.me/blog/programming/GitHubMigration 13 comments vcs
- New features in Cakelisp: defer, CRC builds https://macoy.me/blog/programming/CakelispDeferCRCs 2 comments lisp , plt
- What they don't teach you about sockets https://macoy.me/blog/programming/Sockets 18 comments networking
- Interface ergonomics: automation isn't just about time saved https://macoy.me/blog/programming/InterfaceFriction 3 comments programming
- Linker trouble: musl libc and weak aliasing https://macoy.me/blog/programming/MuslMallocAlias 7 comments c_programming
- What they don't teach you about sockets https://macoy.me/blog/programming/Sockets 114 comments programming
- Surgical programming: a deliberate technique for approaching hard code tasks https://macoy.me/blog/programming/SurgicalProgramming 35 comments programming
- Interface ergonomics: automation isn't just about time saved https://macoy.me/blog/programming/interfacefriction 6 comments programming
- Using a debugger: A high-level overview of interactive debuggers, and an argument against only printf debugging https://macoy.me/blog/programming/usingadebugger 14 comments programming
- Hitting a wall: the importance of learning without a game engine https://macoy.me/blog/gamedev/gameenginewalls 16 comments gamedev
- Don't make players wait (design of wait-bars/timers) https://macoy.me/blog/gamedev/dontmakeplayerswait 9 comments gamedev
- The worrying trend of game technology centralization https://macoy.me/blog/gamedev/gameenginecentralization 8 comments programming
- The worrying trend of game technology centralization https://macoy.me/blog/gamedev/gameenginecentralization 7 comments gamedev
- Cakelisp: a programming language for games (compiled, strong C/C++ interop, compile-time code execution) https://macoy.me/blog/programming/CakelispIntro 18 comments lisp
- Cakelisp: a programming language for games (compiled, strong C/C++ interop, compile-time code execution) https://macoy.me/blog/programming/cakelispintro 12 comments programming
- Ogre 2: from zero to textured model https://macoy.me/blog/programming/ogre2setup 4 comments gamedev
- Cakelisp: a programming language for games https://macoy.me/blog/programming/cakelispintro 20 comments gamedev
- How Emacs should get more users: A response to "Making Emacs popular again" https://macoy.me/blog/emacs/howemacsshouldgetmoreusers 111 comments emacs
- Think Twice Before Using Game Engines https://macoy.me/blog/gamedev/thinktwicebeforeusinggameengines 26 comments gamedev