Hacker News
- Re-implementing an old DOS game in C++ 17 (2019) https://lethalguitar.wordpress.com/2019/05/28/re-implementing-an-old-dos-game-in-c-17/ 4 comments
- How Duke Nukem II’s parallax scrolling worked https://lethalguitar.wordpress.com/2022/07/14/how-duke-nukem-iis-parallax-scrolling-worked/ 66 comments
- Re-implementing an old DOS game in C++ 17 (2019) https://lethalguitar.wordpress.com/2019/05/28/re-implementing-an-old-dos-game-in-c-17/ 25 comments
- Optimizing RigelEngine’s OpenGL Rendering for the Raspberry Pi https://lethalguitar.wordpress.com/2021/04/22/optimizing-rigelengines-opengl-rendering-for-the-raspberry-pi/ 7 comments
- Re-implementing an old DOS game in C++ 17 https://lethalguitar.wordpress.com/2019/05/28/re-implementing-an-old-dos-game-in-c-17/ 23 comments
- Full Duke Nukem II source code recreated https://lethalguitar.wordpress.com/2022/10/22/full-duke-nukem-ii-source-code-recreated/ 17 comments programming
- How Duke Nukem II’s parallax scrolling worked https://lethalguitar.wordpress.com/2022/07/14/how-duke-nukem-iis-parallax-scrolling-worked/ 3 comments gamedev
- Re-implementing an old DOS game (Duke Nukem II) in C++ 17 https://lethalguitar.wordpress.com/2019/05/28/re-implementing-an-old-dos-game-in-c-17/ 3 comments linux_gaming
- Re-implementing an old DOS game in C++ 17 https://lethalguitar.wordpress.com/2019/05/28/re-implementing-an-old-dos-game-in-c-17/ 4 comments gamedev
- Re-implementing an old DOS game in C++ 17 https://lethalguitar.wordpress.com/2019/05/28/re-implementing-an-old-dos-game-in-c-17/ 86 comments programming
- Re-implementing an old DOS game in C++ 17 https://lethalguitar.wordpress.com/2019/05/28/re-implementing-an-old-dos-game-in-c-17/ 13 comments cpp
- A technique for using automatic memory management (RAII) with C libraries https://lethalguitar.wordpress.com/2017/10/20/a-technique-for-using-automatic-memory-management-raii-with-c-libraries/ 14 comments cpp