Hacker News
- Simulating Hydraulic Erosion https://jobtalle.com/simulating_hydraulic_erosion.html 10 comments
- Evolving Lindenmayer Systems https://jobtalle.com/evolving_lindenmayer_systems.html 15 comments
- Lindenmayer systems http://jobtalle.com/lindenmayer_systems.html 9 comments
- Distance field transparency - improving edge quality on zoomed in sprites and textures with transparency with a web based SDF generator https://jobtalle.com/distance_field_transparency.html 2 comments graphicsprogramming
- Distance field transparency - using SDFs to render smooth anti aliased edges on raster images https://jobtalle.com/distance_field_transparency.html 3 comments gamedev
- Generating and mutating procedural koi patterns for my koi breeding game. Source code & interactive example included. https://jobtalle.com/digital_koi_breeding.html 38 comments gamedev
- Simulating hydraulic erosion on height maps https://jobtalle.com/simulating_hydraulic_erosion.html 5 comments gamedev
- Help understading Compute Shader's atomics and sinchronization https://jobtalle.com/swarm_behaviour.html 6 comments opengl
- Layered voxel rendering: a real time voxel rendering method, demonstrated by procedurally generated islands in the browser https://jobtalle.com/layered_voxel_rendering.html 3 comments gamedev
- Randomly generated flying rockets on a canvas https://jobtalle.com/sketchrockets/ 12 comments javascript
- Rendering tricks using animated self-updating textures, with interactive HTML5 examples https://jobtalle.com/convolutional_textures.html 4 comments gamedev
- An interactive swarm simulation with source code http://jobtalle.com/swarm_behaviour.html 3 comments programming
- Procedural generation using Lindenmayer Systems http://jobtalle.com/lindenmayer_systems.html 18 comments gamedev