Hacker News
- Meta Crush Saga: a C++17 compile-time game https://jguegant.github.io/jguegant.github.io/blogs/tech/meta-crush-saga.html 47 comments
- An introduction to C++'s variadic templates: a thread-safe multi-type map https://jguegant.github.io/blogs/tech/thread-safe-multi-type-map.html 17 comments
- C++'s SFINAE concept: compile-time introspection of a class http://jguegant.github.io/blogs/tech/sfinae-introduction.html 11 comments
Lobsters
- Meta Crush Saga: a C++17 compile-time game https://jguegant.github.io/jguegant.github.io/blogs/tech/meta-crush-saga.html 14 comments c++ , games
- Let's unravel the secrets behind C++17's structured bindings https://jguegant.github.io/blogs/tech/structured-bindings.html 14 comments cpp
- Making a STL-compatible hash map from scratch - Part 3 - The wonderful world of iterators and allocators https://jguegant.github.io/blogs/tech/dense-hash-map3.html 3 comments cpp
- Making a STL-compatible hash map from scratch, Part 2: - Growth Policies & The Schrodinger std::pair https://jguegant.github.io/blogs/tech/dense-hash-map2.html 21 comments cpp
- Making a STL-compatible hash map from scratch https://jguegant.github.io//jguegant.github.io/blogs/tech/dense-hash-map.html 14 comments cpp
- Trip report - Meeting C++ 2019 https://jguegant.github.io//jguegant.github.io/blogs/tech/trip-report-meetingcpp-2019.html 5 comments cpp
- How to make your maps, try_emplace and smart pointers play nicely with each other in C++17 https://jguegant.github.io//jguegant.github.io/blogs/tech/performing-try-emplace.html 9 comments cpp
- Meta Crush Saga: a C++17 compile-time game https://jguegant.github.io//jguegant.github.io/blogs/tech/meta-crush-saga.html 18 comments cpp
- An introduction to C++'s variadic templates: a thread-safe multi-type map https://jguegant.github.io/blogs/tech/thread-safe-multi-type-map.html 5 comments cpp
- An introduction to C++'s SFINAE concept: compile-time introspection of a class member http://jguegant.github.io/blogs/tech/sfinae-introduction.html 31 comments cpp