Hacker News
- Getting Started in Computer Graphics https://www.jeremyong.com/graphics/2024/05/19/getting-started-in-computer-graphics/ 0 comments
- Getting Started in Computer Graphics https://www.jeremyong.com/graphics/2024/05/19/getting-started-in-computer-graphics/ 0 comments
- The C++20 Naughty and Nice List for Game Devs https://www.jeremyong.com/c++/2023/12/24/cpp20-gamedev-naughty-nice/ 103 comments
- C++ Neural Network in a Weekend (2020) https://www.jeremyong.com/cpp/machine-learning/2020/10/23/cpp-neural-network-in-a-weekend/ 16 comments
- Grokking big unfamiliar codebases https://www.jeremyong.com/game%20engines/2023/01/25/grokking-big-unfamiliar-codebases/ 86 comments
- Graphics Pipelines for Young Bloods https://www.jeremyong.com/cpp/2021/05/20/graphics-pipelines-for-young-bloods/ 17 comments
- Basic skeletal animation with geometric algebra https://www.jeremyong.com/klein/case_studies/ga_skeletal_animation/ 36 comments
Lobsters
- The C++20 Naughty and Nice List for Game Devs https://www.jeremyong.com/c++/2023/12/24/cpp20-gamedev-naughty-nice/ 8 comments c++
- Thoughts on the Cpp Graphics Proposal https://jeremyong.com/c++/graphics/2018/11/05/thoughs-on-the-cpp-graphics-proposal.html 3 comments c++ , graphics
- The C++20 Naughty and Nice List for Game Devs https://www.jeremyong.com/c++/2023/12/24/cpp20-gamedev-naughty-nice/ 35 comments cpp
- Graphics Pipelines for Young Bloods https://www.jeremyong.com/cpp/2021/05/20/graphics-pipelines-for-young-bloods/ 3 comments graphicsprogramming
- C++20 coroutines: sketching a minimal async framework https://www.jeremyong.com/cpp/2021/01/04/cpp20-coroutines-a-minimal-async-framework/ 18 comments cpp
- Klein: A SIMD-optimized C++17 Geometry Library https://www.jeremyong.com/klein/ 17 comments gamedev
- Optimizing C++ by Avoiding Moves https://www.jeremyong.com/c++17/metaprogramming/2019/03/12/optimizing-cpp-by-avoiding-moves.html 47 comments cpp
- Thoughts on C++ Graphics https://www.jeremyong.com/c++/graphics/2018/11/05/thoughs-on-the-cpp-graphics-proposal.html 79 comments cpp
- A simple modern C++ abstraction around Vulkan Specialization Info (tutorial/code using template variables and constexpr) https://www.jeremyong.com/c++/vulkan/graphics/rendering/2018/04/20/putting-cpp-to-work-making-abstractions-for-vulkan-specialization-info.html 15 comments cpp
- [blog] Using ref-qualifiers (a use case I found) http://www.jeremyong.com/blog/2014/02/15/using-ref-qualifiers/ 5 comments cpp
- Final part of the interfacing Lua series http://www.jeremyong.com/blog/2014/01/21/interfacing-lua-with-templates-in-c-plus-plus-11-conclusion/ 10 comments cpp
- Interfacing Lua with Templates in C++11 Continued http://www.jeremyong.com/blog/2014/01/14/interfacing-lua-with-templates-in-c-plus-plus-11-continued/ 11 comments cpp
- Interfacing Lua with Templates in C++11 http://www.jeremyong.com/blog/2014/01/10/interfacing-lua-with-templates-in-c-plus-plus-11/ 24 comments cpp
- A confused bug http://www.jeremyong.com/articles/3 38 comments math
- What does "well-defined" mean anyways? http://www.jeremyong.com/articles/2 52 comments math