- These weeks in PlanetKit #8: Loading (and unloading) parts of the world on demand, and implementing a hierarchical coordinate system https://jeffparsons.github.io/2017/03/29/big-world/ 10 comments rust_gamedev
- These weeks in PlanetKit #7: changing the world, one block at a time. Dynamically regenerating chunk meshes and fighting the borrow-checker. https://jeffparsons.github.io/2017/01/31/mining/ 3 comments rust
- These weeks in PlanetKit #6: Moving entities around a geodesic grid. https://jeffparsons.github.io/2016/12/30/movement/ 14 comments rust
- These weeks in PlanetKit #5: Finding structure, preparing for movement, and learning a lot from Yasteroids. https://jeffparsons.github.io/2016/11/18/twipk-5/ 5 comments rust
- PlanetKit week 4: Fixing the display of voxels that straddle chunk boundaries, and chipping away at the most obvious overdraw https://jeffparsons.github.io/2016/11/18/fix-cracks/ 3 comments rust
- PlanetKit week 3: Turning the surface of the planet into a map of hexagonal voxels. https://jeffparsons.github.io/2016/11/05/hexagons/ 11 comments rust
- Introducing PlanetKit: colorful blobs against the void of an empty z-buffer https://jeffparsons.github.io/2016/10/19/introducing-planetkit/ 8 comments rust