Hacker News
- Ink – Inkle's narrative scripting language https://www.inklestudios.com/ink/ 38 comments
- Writing web-based interactive fiction with Ink https://www.inklestudios.com/ink/web-tutorial/ 59 comments
- Ink 1.0 – Open-source scripting language for interactive narrative https://www.inklestudios.com/2021/02/22/ink-version-1.html 57 comments
- Ink – Scripting language for interactive stories https://www.inklestudios.com/ink/ 15 comments
- Writing web-based interactive fiction with Ink https://www.inklestudios.com/ink/web-tutorial/ 9 comments
- Ink – inkle's narrative scripting language https://www.inklestudios.com/ink/ 22 comments
- Ink: the scripting language behind 80 Days and Sorcery http://www.inklestudios.com/ink/ 18 comments
- Tools for developing narrative choice based games? https://www.inklestudios.com/ink/ 6 comments gamedev
- Question about web progressive fiction idea. http://www.inklestudios.com/inklewriter/ 4 comments webdev
- My love of "Choose Your Own Adventure Books" lead me to this neat site http://www.inklestudios.com/inklewriter/ 4 comments books
- New visual editor (free, web-based) for Interactive Fiction / Adventure Stories / Narrative-based games: inklewriter - just entered public beta. Let me know what you think! http://www.inklestudios.com/inklewriter 5 comments gamedev
- Hey /r/books, my friend just started a company creating "interactive literature"; his first project is helping two oldschool gamebook authors transform Frankenstein into interactive literature. http://www.inklestudios.com/ 3 comments books
Linking pages
- You can now download the source code for all Infocom text adventure classics | Ars Technica https://arstechnica.com/gaming/2019/04/you-can-now-download-the-source-code-for-all-infocom-text-adventure-classics/ 273 comments
- Writing web-based interactive fiction with ink https://www.inklestudios.com/ink/web-tutorial/ 68 comments
- GitHub - inkle/ink: inkle's open source scripting language for writing interactive narrative. https://github.com/inkle/ink 40 comments
- Parser as Prototype: why choice-based games are more interesting | Fiction is a Three-Edged Sword https://threeedgedsword.wordpress.com/2013/12/05/parser-as-prototype-why-choice-based-games-are-more-interesting/ 3 comments
- GitHub - Kungsgeten/ink-mode: An Emacs major mode for the interactive fiction scripting language Ink, by Inkle Studios. https://github.com/kungsgeten/ink-mode 3 comments
- How Google (and Amazon) could make Android developers happy | by Iain Merrick | Medium https://medium.com/p/e46d67af5cf4 1 comment
- New interactive story: The Intercept | Fiction is a Three-Edged Sword https://threeedgedsword.wordpress.com/2012/09/28/new-interactive-story-the-intercept/ 0 comments
- The Best Video Games of 2019 | The New Yorker https://www.newyorker.com/culture/2019-in-review/the-best-video-games-of-2019 0 comments
- 1987: Plundered Hearts - by Aaron A. Reed https://if50.substack.com/p/1987-plundered-hearts 0 comments
- Prototyping Tools for Game Writers | SpringerLink https://link.springer.com/article/10.1007/s40869-018-0062-y 0 comments
- 2014: 80 Days - by Aaron A. Reed - 50 Years of Text Games https://if50.substack.com/p/2014-80-days 0 comments
- Dragon Age: Inquisition Evokes Interactive Storytelling - The New York Times http://www.nytimes.com/2014/11/24/arts/video-games/dragon-age-inquisition-evokes-interactive-storytelling.html?smid=nytcore-iphone-share&smprod=nytcore-iphone 0 comments