Hacker News
- Procedural Worlds from Simple Tiles https://ijdykeman.github.io/ml/2017/10/12/wang-tile-procedural-generation.html 40 comments
- Procedural Worlds from Simple Tiles (2017) http://ijdykeman.github.io/ml/2017/10/12/wang-tile-procedural-generation.html 18 comments
Lobsters
- Procedural Worlds from Simple Tiles http://ijdykeman.github.io/ml/2017/10/12/wang-tile-procedural-generation.html 3 comments games , programming
- Procedural Worlds from Simple Tiles https://ijdykeman.github.io/ml/2017/10/12/wang-tile-procedural-generation.html 6 comments gamedev
- A Simple Shader for Point Lights in Fog https://ijdykeman.github.io/graphics/simple_fog_shader 11 comments gamedev
- A Simple Shader for Point Lights in Fog https://ijdykeman.github.io/graphics/simple_fog_shader 7 comments programming
- An efficient algorithm for tile-based procedural generation https://ijdykeman.github.io/procedural_generation/2019/11/08/generate-worlds-algorithm.html 12 comments gamedev
- Simple Depth Estimation from Multiple Images in Tensorflow http://ijdykeman.github.io/slam/2019/04/07/simple-depth-from-motion.html 7 comments computervision
- Procedural Worlds from Simple Tiles http://ijdykeman.github.io/ml/2017/10/12/wang-tile-procedural-generation.html 9 comments gamedev