Hacker News
- Generating Complex Procedural Terrains Using the GPU (2008) http://http.developer.nvidia.com/GPUGems3/gpugems3_ch01.html 15 comments
- Parallel radix sort with compute shaders: How to use <121 glUseProgram(...) calls? http://http.developer.nvidia.com/GPUGems3/gpugems3_ch39.html 5 comments opengl
- Generating random numbers for use in GPUs http://http.developer.nvidia.com/gpugems3/gpugems3_ch37.html 6 comments programming
- Getting started with OpenGL / Shaders? http://http.developer.nvidia.com/GPUGems/gpugems_ch07.html 13 comments opengl
- Generating Complex Procedural Terrains Using the GPU http://http.developer.nvidia.com/gpugems3/gpugems3_ch01.html 5 comments compsci
- I didn't finish my new shader until today so here it is, my late submission to screenshotsaturday! http://http.developer.nvidia.com/GPUGems2/gpugems2_chapter16.html 25 comments gamedev
- Fast Virus Signature Matching on the GPU - Up to 27x faster http://http.developer.nvidia.com/gpugems3/gpugems3_ch35.html 50 comments programming