Hacker News
- GPU Reshape – shader instrumentation for everyone https://gpuopen.com/learn/introducing-gpu-reshape-shader-instrumentation-toolset/ 13 comments
- Mesh shaders on RDNA graphics cards https://gpuopen.com/learn/mesh_shaders/mesh_shaders-index/ 28 comments
- How do I become a graphics programmer? https://gpuopen.com/learn/how_do_you_become_a_graphics_programmer/ 200 comments
- It's time to upscale FSR 2 even further: Meet FSR 2.1 https://gpuopen.com/meet-fidelityfx-super-resolution-2-1/ 19 comments
- We ported CAFFE from CUDA to HIP – and here’s what happened… http://gpuopen.com/ported-caffe-hip-heres-happened/ 4 comments
- V-Sync With VRR (FreeSync) - Questions on How to Use Them Properly https://gpuopen.com/fsr3-in-games-technical-details/ 8 comments amd
- HIP Ray Tracing (HIP RT) core is now open source! https://gpuopen.com/hiprt/ 2 comments amd
- With a seasonal frame of mind, in one fluid motion we’ve generated the AMD FSR 3 GitHub source code repo for gamedevs everywhere! https://gpuopen.com/fsr3-source-available/ 43 comments amd
- How do I become a graphics programmer? A small guide from the AMD Game Engineering team https://gpuopen.com/learn/how_do_you_become_a_graphics_programmer/ 46 comments programming
- AMD ROCm™ installation (amd-lab-notes) https://gpuopen.com/learn/amd-lab-notes/amd-lab-notes-rocm-installation-readme/ 7 comments amd
- AMF v1.4.29 introduces Smart Access Video for decoder & AVC/HEVC/AV1 encoders, and more https://gpuopen.com/amf-v1-4-29/ 21 comments amd
- Why is FSR 2.2 not available on GPUOpen? https://gpuopen.com/fidelityfx-superresolution-2/#download 33 comments amd
- AMD support for Microsoft DirectStorage 1.1 https://gpuopen.com/amd-support-for-microsoft-directstorage-1-1/ 82 comments amd
- FSR 2.1 UE plugin enhancements part 1: Intro & improving foliage appearance using the base pass https://gpuopen.com/learn/fsr-2-1-unreal-engine-plugin-part1/ 3 comments amd
- AMD GPUOpen: "Improving raytracing performance with the Radeon™ Raytracing Analyzer (RRA)" https://gpuopen.com/learn/improving-rt-perf-with-rra/ 5 comments hardware
- It's time to upscale FSR 2 even further: Meet FSR 2.1! https://gpuopen.com/meet-fidelityfx-super-resolution-2-1/ 227 comments amd
- AMD GPUOpen: "It's time to upscale FSR 2 even further: Meet FSR 2.1!" https://gpuopen.com/meet-fidelityfx-super-resolution-2-1/ 98 comments hardware
- GPUOpen: "Introducing our brand new tool: Radeon™ Raytracing Analyzer 1.0" https://gpuopen.com/announcing-radeon-raytracing-analyzer-1-0/ 37 comments hardware
- [GPUOpen] - How to use the AMD FidelityFX Super Resolution 2 (FSR 2) Unreal Engine Plugin https://gpuopen.com/learn/ue-fsr2/ 9 comments hardware
- [GPUOpen] - It's time to see the FSR 2.0 source code! https://gpuopen.com/fsr2-source-available/ 75 comments amd
- [GPUOpen] - It's time to see the FSR 2.0 source code! https://gpuopen.com/fsr2-source-available/ 62 comments hardware
- AMD GPUOne: "The "why" of multi-resolution geometric representation using Bounding Volume Hierarchy for ray tracing" https://gpuopen.com/learn/why-multi-resolution-geometric-representation-bvh-ray-tracing/ 7 comments hardware
- AMD at GDC 2022 https://gpuopen.com/amd-at-gdc-2022/ 3 comments amd
- The source code for AMD's FidelityFX Super Resolution 1.0 will be coming to GPUOpen in mid July https://gpuopen.com/fidelityfx-superresolution/ 10 comments opensource
- DXR 1.1 in RDNA2 https://gpuopen.com/videos/amd-rdna2-directx-raytracing/ 67 comments hardware
- Porting Detroit: Become Human from PlayStation® 4 to PC - Part 1 - GPUOpen https://gpuopen.com/learn/porting-detroit-1/ 35 comments hardware
- AMD Radeon Rays is no longer Open-Source https://gpuopen.com/radeon-rays/ 71 comments hardware
- AMD Relaunches GPUOpen For Open-Source Game Development Resources https://gpuopen.com/lets-build-the-future/ 9 comments linux
- AMD publishes FEMFX, a multithreaded CPU library for deformable material physics https://gpuopen.com/gaming-product/femfx/ 10 comments gamedev
- AMD RDNA 1.0 Instruction Set Architecture https://gpuopen.com/compute-product/amd-rdna-1-0-instruction-set-architecture/ 14 comments hardware
- AMD's GDC2019 Presentations https://gpuopen.com/gdc-2019-presentations/ 5 comments hardware
- V-EZ brings “Easy Mode” to Vulkan - GPUOpen https://gpuopen.com/v-ez-brings-easy-mode-vulkan/ 8 comments programming
- AMD respond to Microsoft's DX12 Real-Time Raytracing with their own implementation for Vulkan https://gpuopen.com/announcing-real-time-ray-tracing/ 46 comments gamedev
- Radeon GPU Profiler 1.0 Windows Dx12/Vulkan Linux Vulkan http://gpuopen.com/radeon-gpu-profiler-1-0/ 27 comments linux_gaming
- CodeXL 2.0 is Here and Open Source http://gpuopen.com/codexl-2-0-is-here-and-open-source/ 3 comments opengl
- CodeXL 2.0 is Here and Open Source – AMD CodeXL 2.0 Released, Now Is Open-Source http://gpuopen.com/codexl-2-0-is-here-and-open-source/ 5 comments linux_gaming
- AMD OpenVX (AMDOVX) – AMD Publishes OpenVX AMDOVX Open-Source Beta http://gpuopen.com/compute-product/amd-openvx/ 7 comments linux
- AMD: It’s Time to Open Up the GPU http://gpuopen.com/welcometogpuopen/ 60 comments technology
- AMD Launches GPUOpen Today http://gpuopen.com/welcometogpuopen/ 35 comments linux_gaming
- It’s Time to Open up the GPU http://gpuopen.com/welcometogpuopen/ 298 comments programming
Linking pages
- GitHub - GPUOpen-LibrariesAndSDKs/FidelityFX-SDK at release-FSR3-3.0.3 https://github.com/GPUOpen-LibrariesAndSDKs/FidelityFX-SDK/tree/release-FSR3-3.0.3 147 comments
- AMD Makes HIP Ray-Tracing Open-Source - Phoronix https://www.phoronix.com/news/AMD-HIP-Ray-Tracing-RT-Open 56 comments
- WoW Shadowlands im Techniktest: Raytracing-Schatten peppen die Grafik des 16 Jahre alten Spiels auf https://www.pcgameshardware.de/World-of-Warcraft-Shadowlands-Spiel-72321/Specials/WoW-Raytracing-Vergleich-Test-1362425/ 48 comments
- AMD TrueAudio Next Reserves Part Of Your GPU For Physics-Based Acoustic Rendering | Tom's Hardware http://www.tomshardware.com/news/trueaudio-next-physics-based-audio,32505.html 35 comments
- AMD Launches Open Source Ray Traced VR Audio Tech 'TrueAudio Next' – Road to VR http://www.roadtovr.com/amd-launches-open-source-immersive-vr-audio-tech-ray-tracing-trueaudio-next/ 10 comments
- Nvidia Surprise: PhysX Is Now An Open Source Technology https://www.forbes.com/sites/jasonevangelho/2018/12/04/nvidia-surprise-physx-is-now-an-open-source-technology/ 6 comments
- GPU Optimization for GameDev · GitHub https://gist.github.com/silvesthu/505cf0cbf284bb4b971f6834b8fec93d 2 comments
- AMD Unveils Next-Generation PC Gaming with AMD Radeon™ RX 6000 Series – Bringing Leadership 4K Resolution Performance to AAA Gaming :: Advanced Micro Devices, Inc. (AMD) https://ir.amd.com/news-events/press-releases/detail/978/amd-unveils-next-generation-pc-gaming-with-amd-radeon-rx 1 comment
- rNdN: Fast Query Compilation for NVIDIA GPUs | ACM Transactions on Architecture and Code Optimization https://dl.acm.org/doi/10.1145/3603503 1 comment
- AMD relaunch their GPUOpen website and expand the open source FidelityFX toolkit | GamingOnLinux https://www.gamingonlinux.com/articles/amd-relaunch-their-gpuopen-website-and-expand-the-open-source-fidelityfx-toolikit.16644 0 comments
- AMD Announces Radeon Pro WX 7100 GPU Focused on Professional VR Film Editing – Road to VR http://www.roadtovr.com/amd-radeon-pro-wx-7100-specs-release-date-price-vr-virtual-reality-video-editing/ 0 comments
- AMD's GPUOpen Releases Updated RGP, RGA & RMV Tools For Developers - Phoronix https://www.phoronix.com/news/GPUOpen-Updated-RGP-RGA-RMV 0 comments