Hacker News
- Wgpu-0.10 released: WebGPU implementation now in pure Rust https://gfx-rs.github.io/2021/08/18/release-0.10.html 83 comments
- Wgpu-rs on the web https://gfx-rs.github.io/2020/04/21/wgpu-web.html 59 comments
- Improved Multithreading in wgpu - Arcanization Lands on Trunk https://gfx-rs.github.io/2023/11/24/arcanization.html 13 comments rust
- Improved Multithreading in wgpu - Arcanization Lands on Trunk https://gfx-rs.github.io/2023/11/24/arcanization.html 24 comments rust_gamedev
- Release of wgpu v0.13 and Call for Testing https://gfx-rs.github.io/2022/06/30/release-0.13.html 3 comments rust
- Release of wgpu v0.13 and Call for Testing https://gfx-rs.github.io/2022/06/30/release-0.13.html 14 comments rust_gamedev
- This Year in Wgpu - 2021 https://gfx-rs.github.io/2021/12/25/this-year.html 32 comments rust
- wgpu-0.11 release with beta WebGL support https://gfx-rs.github.io/2021/10/07/release-0.11.html 5 comments rust
- wgpu alliance with Deno https://gfx-rs.github.io/2021/09/16/deno-webgpu.html 7 comments rust
- Franzplot: a teaching software (re)written in Rust https://gfx-rs.github.io/stories/franzplot.html 3 comments rust
- Release of wgpu 0.9 and the Exciting Future of wgpu https://gfx-rs.github.io/2021/07/16/release-0.9-future.html 33 comments rust
- Naga shader translation is 4x faster on Dota2/Metal https://gfx-rs.github.io/2021/05/09/dota2-msl-compilation.html 21 comments rust
- gfx-rs ecosystem releases v0.8 https://gfx-rs.github.io/2021/04/30/release-0.8.html 27 comments rust
- gfx-rs ecosystem releases v0.7 https://gfx-rs.github.io/2021/02/02/release-0.7.html 22 comments rust
- The Big Picture of gfx/wgpu ecosystem https://gfx-rs.github.io/2020/11/16/big-picture.html 37 comments rust
- Release announcement for gfx-hal-0.6 and wgpu-0.6 https://gfx-rs.github.io/2020/08/18/release-0.6.html 4 comments rust
- wgpu-rs on the web https://gfx-rs.github.io/2020/04/21/wgpu-web.html 19 comments rust
- gfx-rs late 2019 project update https://gfx-rs.github.io/2019/10/01/update.html 46 comments rust
- 5 Year Anniversary of gfx-rs https://gfx-rs.github.io/2019/06/12/anniversary-5.html 22 comments rust
- Benchmarking gfx-portability with Dolphin Emulator on MacOS https://gfx-rs.github.io/2019/03/22/dolphin-macos-performance.html 18 comments rust
- The rise of wgpu-rs https://gfx-rs.github.io/2019/03/06/wgpu.html 32 comments rust
- This year in gfx-rs: 2018 https://gfx-rs.github.io/2018/12/27/this-year.html 10 comments rust
- RPCS3 and Dolphin on macOS using gfx-portability https://gfx-rs.github.io/2018/09/03/rpcs3-dolphin.html 19 comments rust
- GSoC 2018 - D3D11 backend for gfx-rs https://gfx-rs.github.io/2018/08/14/gsoc.html 7 comments rust
- gfx-portability is ready for competition with MoltenVK for Vulkan-on-Metal https://gfx-rs.github.io/2018/08/10/dota2-macos-performance.html 3 comments gamedev
- Benchmarking gfx-rs portability layer versus MoltenVK and OpenGL http://gfx-rs.github.io/2018/08/10/dota2-macos-performance.html 18 comments programming
- gfx-rs Metal backend is ready for competition http://gfx-rs.github.io/2018/08/10/dota2-macos-performance.html 6 comments rust_gamedev
- Benchmarking gfx-portability versus MoltenVK and OpenGL with Dota2 on Mac http://gfx-rs.github.io/2018/08/10/dota2-macos-performance.html 7 comments rust
- Bringing Vulkan everywhere https://gfx-rs.github.io/2018/04/09/vulkan-portability.html 33 comments programming
- Bringing Vulkan everywhere https://gfx-rs.github.io/2018/04/09/vulkan-portability.html 8 comments linux
- 2017 year in gfx-rs http://gfx-rs.github.io/2017/12/30/this-year.html 10 comments rust
- gfx-rs embraces the new low-level core http://gfx-rs.github.io/2017/07/24/low-level.html 23 comments rust
- This Year in Gfx-rs - 2016 http://gfx-rs.github.io/2016/12/21/this-year.html 5 comments rust
- GFX Programming Model http://gfx-rs.github.io/2016/09/14/programming-model.html 6 comments rust
- Gfx-rs: abstracting over graphics APIs using associated types http://gfx-rs.github.io/2015/03/01/device.html 3 comments rust
- GFX Device Abstraction http://gfx-rs.github.io/2015/03/01/device.html 13 comments rust_gamedev
- gfx-rs news: full-speed, instancing, shader parameter blog pos http://gfx-rs.github.io/2014/08/27/shader-param.html 3 comments rust_gamedev
- Introduction to the gfx-rs rendering API (x-post from /r/rust_gamedev) http://gfx-rs.github.io/2014/07/25/intro.html 4 comments gamedev
- Introduction to the gfx-rs rendering API http://gfx-rs.github.io/2014/07/25/intro.html 9 comments rust_gamedev
- Introduction to the gfx-rs rendering API http://gfx-rs.github.io/2014/07/25/intro.html 27 comments rust