Hacker News
- Parallelizing the Naughty Dog Engine Using Fibers [video] http://www.gdcvault.com/play/1022186/Parallelizing-the-Naughty-Dog-Engine 63 comments
- Full archives of Game Developer magazine http://gdcvault.com/gdmag 51 comments
- Tobias Kleanthous, Rockstar Games Lead Gameplay and AI Programmer on "Making the Believable Horses of Red Dead Redemption II" (GDC 2021) https://gdcvault.com/play/1027113/AI-Summit-Making-the-Believable 4 comments gamedev
- How to jobify a game engine https://www.gdcvault.com/play/1022186/Parallelizing-the-Naughty-Dog-Engine 4 comments gamedev
- Your favorite helpful GDC talks https://gdcvault.com/free/ 18 comments gamedev
- Here's a good GDC talk for anyone dealing with burnout / lack of motivitation and so on... https://www.gdcvault.com/play/1025755/Beating-the-Burnout-Finding-Success 4 comments gamedev
- 1,500 Slot Machines Walk into a Bar: Adventures in Quantity Over Quality | GDC 2019 https://www.gdcvault.com/play/1025766/1-500-slot-machines-walk 8 comments gamedev
- 2014 vs. 2018: The Shape of Financial Success Before and After the Indiepocalypse https://www.gdcvault.com/browse/gdc-19/play/1025672 19 comments gamedev
- Ray-Traced Irradiance Fields Dynamic GI by Nvidia https://www.gdcvault.com/play/1026182/ 27 comments nvidia
- GCD 2019 talks are now live! https://www.gdcvault.com/browse/gdc-19#page-1 19 comments gamedev
- Failing to Fail: The Spiderweb Software Way https://www.gdcvault.com/play/1024944/failing-to-fail-the-spiderweb 5 comments gamedev
- GDC 2018 videos are up https://www.gdcvault.com/free/gdc-18 7 comments linux_gaming
- PDF Archive of Game Dev Magazine (1994 - 2013) http://www.gdcvault.com/gdmag 13 comments gamedev
- Dynamic Dialog System http://www.gdcvault.com/play/1015317/AI-driven-Dynamic-Dialog-through 17 comments gamedev
- My GDC16 talk "Building a Better Jump" is now available for free! http://www.gdcvault.com/play/1023559/Math-for-Game-Programmers-Building 10 comments gamedev
- Thinking of getting into VR? Here's a GDC talk about how to pick which platforms to target (Oculus Rift / HTC Vive / PlayStation VR / Gear VR). http://www.gdcvault.com/play/1023645/Two-Games-Four-Platforms-A 4 comments gamedev
- GDC16 talk on how to not fail at Indie Development is up for free on the Vault! http://www.gdcvault.com/play/1023594/Micro 32 comments gamedev
- Has anyone ever successfully implemented Valve's Dynamic Dialog System? (link inside) http://www.gdcvault.com/play/1015317/AI-driven-Dynamic-Dialog-through 37 comments gamedev
- Designing Combat Systems - a collection of articles and resources http://www.gdcvault.com/play/1015838/Reaching-Into-the-Toy-Chest 3 comments gamedev
- How to render using glMultiDrawArraysIndirect http://gdcvault.com/play/1020791/ 3 comments opengl
- Jump Point Search (JPS)+: Over 100x Faster than A* http://www.gdcvault.com/play/1022094/jps-over-100x-faster-than%20jps+%20goal%20bounding 29 comments compsci
- The Animation of Ori and the Blind Forest http://www.gdcvault.com/play/1021791/Animation-Bootcamp-The-Animation-Process 11 comments gamedev
- Bringing Unreal Engine 4 to OpenGL (GDC 2014 presentation) http://www.gdcvault.com/play/1020663/Bringing-Unreal-Engine-4-to 26 comments linux_gaming
- Naughty Dog Fibers GDC Talk Now Available In Video http://gdcvault.com/play/1022186/Parallelizing-the-Naughty-Dog-Engine 3 comments gamedev
- Tons of talks from this year's GDC just went live! http://gdcvault.com/free/gdc-15 76 comments gamedev
- Suggestions for Content to watch in the GDC Vault http://www.gdcvault.com/play/1020822/There-and-Back-Again-Koji 7 comments gamedev
- An Indie Approach to Procedural Animation (by David Rosen) http://www.gdcvault.com/play/1020583/Animation-Bootcamp-An-Indie-Approach 54 comments gamedev
- Antichamber - An overnight success, 7 years in the making. GDC Vault. http://www.gdcvault.com/play/1020776/Antichamber-An-Overnight-Success-Seven 17 comments gamedev
- GDC Vault - Updated "Approaching Zero Driver Overhead in OpenGL" Talk (NVIDIA, AMD, Intel) http://gdcvault.com/play/1020791/ 8 comments linux_gaming
- Entity Systems: Behaviors vs Systems http://www.gdcvault.com/play/1911/Theory-and-Practice-of-the 16 comments gamedev
- Full archives of Game Developer magazine http://www.gdcvault.com/gdmag 35 comments programming
- GDC Vault - Porting Source to Linux: Valve's Lessons Learned (Presented by NVIDIA) http://www.gdcvault.com/play/1017850/ 8 comments linux_gaming
- GDC Vault 2012 Stuff http://www.gdcvault.com/free/gdc-12 9 comments gamedev
- Worth watching: GDC Vault - 10 Lessons from 20 Years as an Entrepreneur: A Post-Mortem http://www.gdcvault.com/play/1014529/10-lessons-from-20-years 4 comments gamedev
- Populous Postmortem By Peter Molyneux http://www.gdcvault.com/play/1014633/classic-game-postmortem 10 comments gamedev
- Jonathan Blow - Truth in Game Design http://www.gdcvault.com/play/1014982/truth-in-game 5 comments gamedev
- What made Amnesia: the Dark Descent such a scary game? - Frictional Games founder Thomas Grip talks about how they broke all the rules of game design at GDC Europe '11 http://www.gdcvault.com/play/1014889/evoking-emotions-and-achieving-success 17 comments gamedev
- Charlie “Flayra” Cleveland's 1 hour video game MBA from GDC is now free to watch. Great for those looking into startups. http://gdcvault.com/play/1014394/1-hour-video-game 6 comments gamedev
- The making of Another World http://www.gdcvault.com/play/1014630/classic-game-postmortem-out-of 12 comments gamedev
- GDC Vault with material from 2011 (mostly free) http://www.gdcvault.com/free/gdc-11 7 comments gamedev