Hacker News
- How do you fund that game prototype? https://gamediscoverability.substack.com/p/how-do-you-fund-that-game-prototype 30 comments
- The 'GaaS or subscription service' squeeze in games https://gamediscoverability.substack.com/p/the-gaas-or-subscription-service 25 comments
- Behind the dizzying ride to the top for Among Us https://gamediscoverability.substack.com/p/behind-the-dizzying-ride-to-the-top?fbclid=iwar21mlyukbxtkjac_sqplkr3bj9mqweasbayrtli2lqfyhsrfobyqpfmxpk 4 comments gamedev
- Game refunds & the hidden costs of 'getting to net' on Steam https://gamediscoverability.substack.com/p/game-refunds-and-the-hidden-costs 14 comments gamedev
- Your game 'made' $1 million on Steam - but how much money do you get? https://gamediscoverability.substack.com/p/game-refunds-and-the-hidden-costs 3 comments gamedev
- Calculating sales from reviews with 2020 data https://gamediscoverability.substack.com/p/how-that-game-sold-on-steam-using 3 comments gamedev
- Steam's wishlist conversions - how hot are yours? https://gamediscoverability.substack.com/p/steams-wishlist-conversions-how-hot 5 comments gamedev
- Steam sales case study: 'Academia: School Simulator' https://gamediscoverability.substack.com/p/steam-sales-case-study-academia-school 16 comments gamedev
- The State Of Steam Discoverability: February 2020 https://gamediscoverability.substack.com/p/tales-from-discoverabilityland-february 18 comments gamedev
- Why Steam's discoverability improvements still may mean your game won't sell https://gamediscoverability.substack.com/p/steams-discoverability-strides-and 32 comments gamedev
- Case study: sales for Steam's 'Daily Deal', Steam DLC attach rates https://gamediscoverability.substack.com/p/case-study-steams-deal-of-the-day 5 comments gamedev
- Game stores: you need more real-time charts https://gamediscoverability.substack.com/p/game-stores-you-need-more-real-time 5 comments gamedev