- Is this tutorial missing a step? I'm not understanding something... https://gamedevelopment.tutsplus.com/tutorials/create-clothing-for-a-character-with-blender--cms-27059 3 comments blender
- Resource - Binary Space Partitioning tree to generate SKTileMapNode dungeons. https://gamedevelopment.tutsplus.com/tutorials/how-to-use-bsp-trees-to-generate-game-maps--gamedev-12268 3 comments swift
- Cardinal quest made 60k, but... https://gamedevelopment.tutsplus.com/articles/cardinal-quest-how-i-made-60000-from-my-indie-game--gamedev-12073 16 comments gamedev
- Data Analysis of the Titles of 5,820 Steam Games from 2017 https://gamedevelopment.tutsplus.com/articles/whats-in-a-name-data-analysis-of-5820-steam-games--cms-30101 4 comments gamedev
- A Beginner's Guide to Shaders https://gamedevelopment.tutsplus.com/tutorials/a-beginners-guide-to-coding-graphics-shaders--cms-23313 47 comments programming
- Has anyone tried this technique out for 2D animation? Im not sure if it would work well with complex character sprites. https://gamedevelopment.tutsplus.com/tutorials/animating-with-asset-sheets-an-alternative-to-blitting--gamedev-2406 23 comments gamedev
- Code examples of slicing a polygon with a plane? https://gamedevelopment.tutsplus.com/tutorials/how-to-dynamically-slice-a-convex-shape--gamedev-14479 6 comments gamedev
- Reducing the Number of Collision Checks- Quadtree http://gamedevelopment.tutsplus.com/tutorials/quick-tip-use-quadtrees-to-detect-likely-collisions-in-2d-space--gamedev-374 8 comments gamedev
- Turn-Based Combat - Speed & Turn Order http://gamedevelopment.tutsplus.com/articles/balancing-turn-based-rpgs-party-members--gamedev-8964 12 comments gamedev
- How to Use Tile Bitmasking to Auto-Tile Your Level Layouts http://gamedevelopment.tutsplus.com/tutorials/how-to-use-tile-bitmasking-to-auto-tile-your-level-layouts--cms-25673 25 comments gamedev
- Bringing Your Game to Life http://gamedevelopment.tutsplus.com/tutorials/bringing-your-game-to-life-in-10-simple-steps--cms-23447 20 comments gamedev
- Guide on screen wrapping? http://gamedevelopment.tutsplus.com/articles/create-an-asteroids-like-screen-wrapping-effect-with-unity--gamedev-15055 6 comments gamedev
- Learn all about color selection and using color palette's in this short article written for game designers. Free color pallet tools shown in article. Was very informative http://gamedevelopment.tutsplus.com/articles/picking-a-color-palette-for-your-games-artwork--gamedev-1174 7 comments gamedev
- How would I implement a procedurally generated tiled map in libgdx? http://gamedevelopment.tutsplus.com/tutorials/create-a-procedurally-generated-dungeon-cave-system--gamedev-10099 10 comments gamedev