Hacker News
- ZX Spectrum Raytracer https://gabrielgambetta.com/zx-raytracer.html 80 comments
- Fast-Paced Multiplayer (Part I): Client-Server Game Architecture https://www.gabrielgambetta.com/client-server-game-architecture.html 85 comments
- Computer Graphics from Scratch https://gabrielgambetta.com/computer-graphics-from-scratch/ 116 comments
- Computer Graphics from Scratch (2017) https://www.gabrielgambetta.com/computer-graphics-from-scratch/ 43 comments
- Pathfinding Demystified (2014) https://gabrielgambetta.com/generic-search.html 11 comments
- Computer Graphics from Scratch (2017) http://www.gabrielgambetta.com/computer-graphics-from-scratch/ 94 comments
- Show HN: Emulator-Backed Remakes, a new way to make classic game remakes http://www.gabrielgambetta.com/remakes.html 51 comments
- Pathfinding Demystified http://gabrielgambetta.com/path1.html 20 comments
Lobsters
- ZX Spectrum Raytracer https://gabrielgambetta.com/zx-raytracer.html 3 comments graphics , programming
- ZX Spectrum Raytracer by Gabriel Gambetta https://gabrielgambetta.com/zx-raytracer.html 2 comments graphicsprogramming
- ZX Spectrum Raytracer https://gabrielgambetta.com/zx-raytracer.html 4 comments programming
- Emulator-Backed Remakes https://gabrielgambetta.com/remakes.html 4 comments programming
- Where to go to learn fundamental and practical 3D graphics concepts? https://gabrielgambetta.com/computer-graphics-from-scratch/ 17 comments graphicsprogramming
- How do I...graphics accelerate? https://gabrielgambetta.com/computer-graphics-from-scratch/ 22 comments graphicsprogramming
- Recommend language/platform for building first raytracer and rasterizer? https://gabrielgambetta.com/computer-graphics-from-scratch/ 9 comments graphicsprogramming
- Free computer graphics book with demos and source code http://gabrielgambetta.com/computer-graphics-from-scratch 114 comments gamedev
- Free computer graphics book with demos and source code http://gabrielgambetta.com/computer-graphics-from-scratch 5 comments programming
- Awesome articles on Server Programming for Multiplayer Games http://www.gabrielgambetta.com/client-server-game-architecture.html 16 comments gamedev
- Multiplayer question about client side prediction, seems impossible to me http://gabrielgambetta.com/fpm1.html 6 comments gamedev
- Question about client interpolation (TCP) http://www.gabrielgambetta.com/fpm3.html 10 comments gamedev
- How to resolve prediction error from client side prediction and server reconciliation http://www.gabrielgambetta.com/fpm2.html 3 comments gamedev
- Diving deep into client-side prediction; some questions http://www.gabrielgambetta.com/fpm2.html 6 comments gamedev
- Emulator-Backed Remakes http://gabrielgambetta.com/remakes.html 24 comments programming
- Emulator-Backed Remakes: a new way to make classic game remakes http://www.gabrielgambetta.com/remakes.html 26 comments gamedev
- Multiplayer client / server architecture advice needed http://www.gabrielgambetta.com/fpm2.html 52 comments gamedev
- Pathfinding Demystified: a new series of articles about pathfinding in general and A* in particular http://gabrielgambetta.com/path1.html 50 comments gamedev