Hacker News
- TIGForums Independent Gaming and Gamedev Discussions https://forums.tigsource.com/ 6 comments
- Dither stabilisation https://forums.tigsource.com/index.php?topic=40832.msg1363742#msg1363742 20 comments
- Using genetic algorithms to train a Mario AI http://forums.tigsource.com/index.php?topic=15664.msg450842#msg450842 7 comments
- Should I Finally Give Up on My Game Project? https://forums.tigsource.com/index.php?topic=61898.0 33 comments gamedev
- The most advanced pixel art waterfall? (and how to make it: sprites, particles, shader tricks) https://forums.tigsource.com/index.php?topic=59805.msg1395839#msg1395839 3 comments gamedev
- Dither stabilisation https://forums.tigsource.com/index.php?topic=40832.msg1363742#msg1363742 16 comments programming
- Lucas Pope (Papers, Please) explains how he reduced flickering in his new 1-bit rendered mystery game, Return of the Obra Dinn https://forums.tigsource.com/index.php?topic=40832.msg1363742#msg1363742 44 comments gamedev
- Reverse engineering Wonder Boy III: The Dragon's Trap https://forums.tigsource.com/index.php?topic=50899.msg1188770#msg1188770 7 comments gamedev
- Over a year of dev logs from the horror visual novel I released on Steam last week https://forums.tigsource.com/index.php?topic=49046.msg1157731#msg1157731 6 comments gamedev
- Why do gamepad buttons map to different IDs on different machines? and how do other gamedev's deal with this? https://forums.tigsource.com/index.php?topic=10675.0 18 comments gamedev
- Added doors, and they are proving more interesting than expected https://forums.tigsource.com/index.php?topic=46583.msg1233039#msg1233039 4 comments gamedev
- My opinion on what is wrong with r/gamedev and how these problems can be fixed https://forums.tigsource.com/index.php?board=27.0 236 comments gamedev
- In Early Development: The Whisperer in Darkness, Public Domain Lovecraftian Visual Novel http://forums.tigsource.com/index.php?topic=49046.0 5 comments opensourcegames
- Creating a portable, cross-platform, open-source C++ GUI application that works out of the box? http://forums.tigsource.com/index.php?topic=11814.0 33 comments cpp
- Tactics games - good UI examples wanted! http://forums.tigsource.com/index.php?topic=46583.0 22 comments gamedev
- AI avoidance - side stepping http://forums.tigsource.com/index.php?topic=46583.msg1169883#msg1169883 17 comments gamedev
- 2D Unity Shader Effect explained - Wavy Walls / On Fire http://forums.tigsource.com/index.php?topic=48508.msg1163762#msg1163762 20 comments gamedev
- I am almost done with my game. Now what? http://forums.tigsource.com/index.php?topic=47935 18 comments gamedev
- tunnel vision and internal/external echo chamber perspective problems when devving your game http://forums.tigsource.com/index.php?topic=40346.0 10 comments gamedev
- Advice for Games Design Students - Strike Whilst the Iron is Hot http://forums.tigsource.com/index.php?board=3.0 5 comments gamedev
- I'm hosting a horror themed Game Jam from this Friday until Halloween! http://forums.tigsource.com/index.php?topic=41614 11 comments gamedev
- PAX Dev 2014? http://forums.tigsource.com/index.php?topic=40406.msg1019197#msg1019197 4 comments gamedev
- Where To Commission 3D Artist? http://forums.tigsource.com/index.php?board=40.0 4 comments gamedev
- Pezna Story Engine: Create and implement stories in your games with ease. http://forums.tigsource.com/index.php?topic=38493.0 9 comments gamedev
- Regret dropping a project, unsure what to do. http://forums.tigsource.com/index.php?topic=36141.0 20 comments gamedev
- Painters Guild - advice for my game early in development? http://forums.tigsource.com/index.php?topic=34420.0 6 comments gamedev
- Distributor sales numbers for my game http://forums.tigsource.com/index.php?topic=35689.0 8 comments gamedev
- Help us build a collection of Indie Game Sales Figures and Stats! http://forums.tigsource.com/index.php?topic=35689.0 24 comments gamedev
- RPG Menu & Dialog Samples http://forums.tigsource.com/index.php?topic=26021.0 8 comments gamedev
- Pivot.Update - C# library for automatically updating your games http://forums.tigsource.com/index.php?topic=27727 5 comments gamedev
- Help with lighting for action "roguelike"? http://forums.tigsource.com/index.php?topic=8803.0 6 comments gamedev
- Delver now has procedural dungeon generation! http://forums.tigsource.com/index.php?topic=24764.0 14 comments gamedev
- I've been developing this game by myself for a little over three years now, no biggie. http://forums.tigsource.com/index.php?topic=14623.0 5 comments gamedev
- AstroMiner: R-01 First Official Release http://forums.tigsource.com/index.php?topic=22847.0 4 comments gamedev
- First look at an action RPG I'm making with a couple of pixelgod friends [Secrets of Grindea] http://forums.tigsource.com/index.php?topic=22495.0 46 comments gamedev
- The Archer - Watch me make my game day-by-day (x-post from r/indiegaming) http://forums.tigsource.com/index.php?topic=18578.0 8 comments gamedev
- Game i'm currently working on http://forums.tigsource.com/index.php?topic=21427.0 9 comments gamedev
- I created a thread in a game developers forum to show how cool Forth is. I don't think people get how fun this language is. http://forums.tigsource.com/index.php?topic=15973.0 30 comments programming
- "A Game By Its Cover" competition. June 28 - July 31. http://forums.tigsource.com/index.php?topic=13392.0 6 comments gamedev
- Assemblee is on. Step 1: Artists+musicians make some free content. Step 2: Programmers+designers take that content and make games out of it http://forums.tigsource.com/index.php?topic=8751.0 8 comments gamedev
Linking pages
- Cardinal Quest: How I Made $60,000 From My Indie Game https://gamedevelopment.tutsplus.com/articles/cardinal-quest-how-i-made-60000-from-my-indie-game--gamedev-12073 16 comments
- GitHub - DaRaFF/jsgamewiki: A collection of good links for gaming with javascript https://github.com/DaRaFF/jsgamewiki 14 comments
- The first moments of Minecraft | PC Gamer http://www.pcgamer.com/2012/02/06/the-first-moments-of-minecraft/ 0 comments