Hacker News
- Understanding Perlin Noise (2014) https://flafla2.github.io/2014/08/09/perlinnoise.html 18 comments
- Bunnyhopping from the Programmer's Perspective https://flafla2.github.io/2015/02/14/bunnyhop.html 31 comments
- Understanding Perlin Noise http://flafla2.github.io/2014/08/09/perlinnoise.html 4 comments
- Raymarching Distance Fields in Unity: How to render 3D models entirely in code, without using polygons or meshes, in a production game engine. http://flafla2.github.io/2016/10/01/raymarching.html 15 comments gamedev
- Raymarching Distance Fields in Unity: How to render 3D models entirely in code, without using polygons or meshes, in a production game engine. http://flafla2.github.io/2016/10/01/raymarching.html 6 comments programming
- Bunnyhopping from the Programmer's Perspective - An in-depth look at implementing one of the most successful bugs in videogame history. http://flafla2.github.io/2015/02/14/bunnyhop.html 14 comments programming
- Bunnyhopping from the Programmer's Perspective - An in depth look in implementing one of the most successful bugs in videogame history. http://flafla2.github.io/2015/02/14/bunnyhop.html 233 comments programming
- Implementing The Legend of Zelda: Skyward Sword's Timeshift Stones in Unity http://flafla2.github.io/2014/12/09/zeldatimeshift.html 24 comments gamedev
- Understanding Perlin Noise - an in-depth look at the algorithm itself as well as implementation details. Also contains fully commented and easy to understand code. http://flafla2.github.io/2014/08/09/perlinnoise.html 31 comments programming