Hacker News
- How to Start Learning Computer Graphics Programming https://erkaman.github.io/posts/beginner_computer_graphics.html 120 comments
- A list of questions common when interviewing for a job as a Graphics Programmer https://erkaman.github.io/posts/junior_graphics_programmer_interview.html 3 comments
- Show HN: An algorithm for smoothly filling holes in 3D meshes https://erkaman.github.io/posts/hole_filling.html 18 comments
- Show HN: I implemented seamless copy and paste of images, and wrote a tutorial https://erkaman.github.io/posts/poisson_blending.html 11 comments
- Show HN: GPU-Accelerated Digit Recognition with WebGL https://erkaman.github.io/regl-cnn/src/demo 57 comments
- I Implemented GPU-Accelerated Digit Recognition with WebGL https://erkaman.github.io/regl-cnn/src/demo.html 3 comments
- Show HN: A simple infinite world in WebGL https://erkaman.github.io/wireframe-world/www/demo.html 56 comments
- How to Start Learning Computer Graphics Programming https://erkaman.github.io/posts/beginner_computer_graphics.html 14 comments programming
- How to Start Learning Computer Graphics Programming https://erkaman.github.io/posts/beginner_computer_graphics.html 55 comments programming
- I compiled a list of interview questions common when interviewing for a job as a Graphics Programmer https://erkaman.github.io/posts/junior_graphics_programmer_interview.html 68 comments gamedev
- I compiled a list of interview questions common when interviewing for a job as a Graphics Programmer https://erkaman.github.io/posts/junior_graphics_programmer_interview.html 152 comments programming
- I implemented an algorithm for filling holes in 3D meshes, and wrote a blog post https://erkaman.github.io/posts/hole_filling.html 11 comments programming
- An Intuitive Explanation of using Poisson Blending for Seamless Copy-and-Paste of Images https://erkaman.github.io/posts/poisson_blending.html 12 comments programming
- A Simple, and Trivially Parallelizable Triangle Rasterization Approach https://erkaman.github.io/posts/fast_triangle_rasterization.html 13 comments programming
- My Master's Thesis: "Comparing a Clipmap to a Sparse Voxel Octree for Global Illumination" https://erkaman.github.io/posts/masters_thesis.html 30 comments programming
- [WebGL demo] Indirect Lighting using Reflective Shadow Maps https://erkaman.github.io/webgl-rsm/webgl-rsm.html 6 comments programming
- I rendered shadows without shadow maps or shadow volumes [WebGL] https://erkaman.github.io/planar_proj_shadows/planar_proj_shadows.html 10 comments programming
- Automatic UV mapping using Harmonic Mapping: A tutorial and Introduction https://erkaman.github.io/posts/harmonic_map.html 8 comments compsci
- Automatic UV mapping using Harmonic Mapping: A tutorial and Introduction https://erkaman.github.io/posts/harmonic_map.html 4 comments opengl
- Automatic UV mapping using Harmonic Mapping: A tutorial and Introduction https://erkaman.github.io/posts/harmonic_map.html 3 comments programming
- I made a cheap-looking fire effect in WebGL https://erkaman.github.io/regl-fire/fire.html 3 comments opengl
- I implemented GPU-accelerated Digit Recognition with WebGL! https://erkaman.github.io/regl-cnn/src/demo.html 8 comments opengl
- I implemented GPU-accelerated Digit Recognition with WebGL! https://erkaman.github.io/regl-cnn/src/demo.html 2 comments gpgpu
- I implemented GPU-accelerated Digit Recognition with WebGL! https://erkaman.github.io/regl-cnn/src/demo.html 17 comments javascript
- I implemented GPU-accelerated Digit Recognition with WebGL! https://erkaman.github.io/regl-cnn/src/demo.html 36 comments programming
- A simple infinite world in WebGL. https://erkaman.github.io/wireframe-world/www/demo.html 3 comments javascript
- A simple infinite world in WebGL https://erkaman.github.io/wireframe-world/www/demo.html 18 comments programming
- Implementing Run-length encoding in CUDA https://erkaman.github.io/posts/cuda_rle.html 2 comments gpgpu
- Implementing Run-length encoding in CUDA https://erkaman.github.io/posts/cuda_rle.html 10 comments cpp
- Making Faster Fragment Shaders by Using Tessellation Shaders https://erkaman.github.io/posts/tess_opt.html 17 comments programming
- Making Faster Fragment Shaders by Using Tessellation Shaders https://erkaman.github.io/posts/tess_opt.html 11 comments opengl