Hacker News
- Compiling a Go program into a native binary for Nintendo Switch https://ebiten.org/blog/native_compiling_for_nintendo_switch.html 42 comments
- Ebiten in 2020 https://ebiten.org/blog/2020.html 9 comments
- Golang game engine v2 released https://ebiten.org/blog/v2.0.0.html 3 comments
- Ebitengine v2.4.0 released - Truly pure Go for Windows, DirectX performance improvement, etc. https://ebiten.org/documents/2.4.html#v2.4.0 6 comments golang
- Ebiten v2.3.0 released - DirectX on Windows, Native compiling for Nintendo Switch, Device vibration https://ebiten.org/documents/2.3.html#v2.3.0 21 comments golang
- Compiling a Go program into a native binary for Nintendo Switch https://ebiten.org/blog/native_compiling_for_nintendo_switch.html 78 comments programming
- Compiling a Go program into a native binary for Nintendo Switch™ https://ebiten.org/blog/native_compiling_for_nintendo_switch.html 18 comments golang
- Ebiten in 2021 (Go game engine) https://ebiten.org/blog/2021.html 2 comments programming
- Ebiten in 2021 (Go game engine) https://ebiten.org/blog/2021.html 2 comments coding
- Ebiten in 2021 (Go game engine) https://ebiten.org/blog/2021.html 2 comments opensource
- Ebiten in 2021 https://ebiten.org/blog/2021.html 12 comments golang
- Ebiten v2.2.0 released: Nintendo Switch™, reimplementing audio, standard gamepad layout mappings, etc. https://ebiten.org/blog/v2.2.0.html 7 comments golang
- Ebiten now supports Nintendo Switch™! https://ebiten.org/blog/nintendo_switch.html 9 comments golang
- Ebiten in 2020 https://ebiten.org/blog/2020.html 10 comments golang
- Ebiten (A dead simple 2D game library for Go) v2.0.0 released: no new features, but the API is cleaned up https://ebiten.org/blog/v2.0.0.html 24 comments golang
- Ebiten v1.11.0 is released - A transparent window, a resizable window, `Game` interface, etc. https://ebiten.org/blog/v1.11.0.html 9 comments golang
- Ebiten in 2019 (2D game library in Go language) https://ebiten.org/blog/2019.html 7 comments gamedev
- Ebiten in 2019 https://ebiten.org/blog/2019.html 3 comments golang
Linking pages
- Game Engines as an Art Form — My 8+ Years of Developing and Maintaining My Own Engine | by Hajime Hoshi | Medium https://medium.com/@hajimehoshi/game-engines-as-an-art-form-f66c835c0a92 94 comments
- GitHub - SolarLune/tetra3d: Tetra3D is a 3D hybrid software/hardware renderer made for games written in Go with Ebitengine. https://github.com/SolarLune/Tetra3d 54 comments
- GitHub - ellisonleao/magictools: A list of Game Development resources to make magic happen. https://github.com/ellisonleao/magictools 15 comments
- GitHub - nhanb/shark: Gura on your desktop! https://github.com/nhanb/shark/ 11 comments
- GitHub - harbdog/raycaster-go: Golang raycaster engine using the Ebitengine 2D Game Library https://github.com/harbdog/raycaster-go 6 comments
- GitHub - Yeicor/static-go-playground: The full power of the Go Compiler directly in your browser, including a virtual file system implementation. Deployable as a static website. https://github.com/Yeicor/static-go-playground/ 1 comment
- Translate Any Retro Game on the Fly With Google Cloud AI and Go | by Bertrand Quenin | Better Programming https://betterprogramming.pub/translate-any-retro-game-on-the-fly-with-google-cloud-ai-and-go-c0692ab40547 0 comments
- GitHub - zfedoran/go-wfc-algorithm https://github.com/zfedoran/go-wfc-algorithm 0 comments