Hacker News
- Technical Breakdown of a new NES game written in Lisp http://www.dustmop.io/blog/2019/09/10/what-remains-technical-breakdown/ 69 comments
- NES Graphics – Part 3 http://www.dustmop.io/blog/2015/12/18/nes-graphics-part-3/ 22 comments
- Discrete Arctan in 6502 http://www.dustmop.io/blog/2015/07/22/discrete-arctan-in-6502/ 3 comments
- Graphics Analysis of an NES Game's Select Menu http://www.dustmop.io/blog/?p=123 13 comments
- NES Graphics – Part 2 http://www.dustmop.io/blog/2015/06/08/nes-graphics-part-2/ 8 comments
- Stupid NES Tricks – Screen Wrap Detection http://www.dustmop.io/blog/2015/05/20/stupid-nes-tricks-screen-wrap-detection/ 4 comments
- NES graphics – Part 1 http://www.dustmop.io/blog/2015/04/28/nes-graphics-part-1/ 26 comments
- Technical Breakdown of a new NES game written in Lisp http://www.dustmop.io/blog/2019/09/10/what-remains-technical-breakdown/ 6 comments gamedev
- Technical Breakdown of a new NES game written in Lisp http://www.dustmop.io/blog/2019/09/10/what-remains-technical-breakdown/ 16 comments programming
- NES Graphics - Part 3 http://www.dustmop.io/blog/2015/12/18/nes-graphics-part-3/ 16 comments programming
- Discrete Arctan in 6502 http://www.dustmop.io/blog/2015/07/22/discrete-arctan-in-6502/ 14 comments programming
- NES Graphics - Part 2 http://www.dustmop.io/blog/2015/06/08/nes-graphics-part-2/ 8 comments programming
- Stupid NES Tricks – Screen Wrap Detection http://www.dustmop.io/blog/2015/05/20/stupid-nes-tricks-screen-wrap-detection/ 17 comments programming