Hacker News
- Constructing human-grade parsers http://duriansoftware.com/joe/Constructing-human-grade-parsers.html 13 comments
- Optimizing is-multiple checks with modular arithmetic http://duriansoftware.com/joe/Optimizing-is-multiple-checks-with-modular-arithmetic.html 2 comments
- Optimizing is-multiple checks with modular arithmetic http://duriansoftware.com/joe/Optimizing-is-multiple-checks-with-modular-arithmetic.html 3 comments
- An introduction to modern OpenGL http://duriansoftware.com/joe/An-intro-to-modern-OpenGL.-Chapter-1:-The-Graphics-Pipeline.html 11 comments
Lobsters
- Constructing human-grade parsers http://duriansoftware.com/joe/Constructing-human-grade-parsers.html 4 comments compsci , haskell
- Optimizing is-multiple checks with modular arithmetic http://duriansoftware.com/joe/optimizing-is-multiple-checks-with-modular-arithmetic.html 5 comments programming
- Joe Groff: Constructing human-grade parsers http://duriansoftware.com/joe/constructing-human-grade-parsers.html 9 comments programming
- How do I set up OpenGL headers on a Mac? (glew, glfw, glm, glaux) http://duriansoftware.com/joe/An-intro-to-modern-OpenGL.-Table-of-Contents.html 4 comments learnprogramming
- An introduction to modern OpenGL http://duriansoftware.com/joe/an-intro-to-modern-opengl.-chapter-1:-the-graphics-pipeline.html?= 48 comments programming
- Joe's Blog: An intro to modern OpenGL. Chapter 4: Rendering a Dynamic 3D Scene with Phong Shading http://duriansoftware.com/joe/An-intro-to-modern-OpenGL.-Chapter-4:-Rendering-a-Dynamic-3D-Scene-with-Phong-Shading.html 5 comments opengl
- Joe's Blog: An intro to modern OpenGL. Chapter 4: Rendering a Dynamic 3D Scene with Phong Shading http://duriansoftware.com/joe/an-intro-to-modern-opengl.-chapter-4:-rendering-a-dynamic-3d-scene-with-phong-shading.html 6 comments gamedev
- Joe's Blog: An intro to modern OpenGL. Chapter 4: Rendering a Dynamic 3D Scene with Phong Shading http://duriansoftware.com/joe/an-intro-to-modern-opengl.-chapter-4:-rendering-a-dynamic-3d-scene-with-phong-shading.html 26 comments programming
- An intro to modern OpenGL. Chapter 3: 3D transformation and projection http://duriansoftware.com/joe/an-intro-to-modern-opengl.-chapter-3:-3d-transformation-and-projection.html 39 comments programming
- Joe's Blog: An intro to modern OpenGL. Chapter 2.3: Rendering http://duriansoftware.com/joe/an-intro-to-modern-opengl.-chapter-2.3:-rendering.html 8 comments programming
- Joe's Blog: An intro to modern OpenGL. Chapter 2.2: Shaders http://duriansoftware.com/joe/an-intro-to-modern-opengl.-chapter-2.2:-shaders.html 36 comments programming
- Joe's Blog: An intro to modern OpenGL. Chapter 2.1: Buffers and Textures http://duriansoftware.com/joe/an-intro-to-modern-opengl.-chapter-2.1:-buffers-and-textures.html? 8 comments programming
- An intro to modern OpenGL. Chapter 2: Hello World: The Slideshow http://duriansoftware.com/joe/an-intro-to-modern-opengl.-chapter-2:-hello-world:-the-slideshow.html 44 comments programming
- An intro to modern OpenGL. Chapter 1: The Graphics Pipeline http://duriansoftware.com/joe/ 94 comments programming
- Improving Factor's error messages http://duriansoftware.com/joe/improving-factor%27s-error-messages.html 8 comments programming
- The Factor game framework http://duriansoftware.com/joe/the-factor-game-framework.html 11 comments programming
- Joe Groff: Get your RAII on with the finally template class http://duriansoftware.com/joe/get-your-raii-on-with-the-finally-template-class.html 3 comments programming