Hacker News
- Why I sometimes like to write my own number crunching code https://dragan.rocks/articles/21/Pimp-my-Clojure-number-crunching 36 comments
- More fun with NumPy, CuPy, Clojure and GPU acceleration. Hold my Cider 2 https://dragan.rocks/articles/20/Clojure-Numpy-Cupy-CPU-GPU-2?src=hn 2 comments
- Clojure: Interactive Programming for Artificial Intelligence [slides] https://dragan.rocks/talks/ClojureConj2019/ipai.html 4 comments
- Billions of Random Numbers in a Blink of an Eye https://dragan.rocks/articles/19/Billion-random-numbers-blink-eye-Clojure 24 comments
- Fast Vector Broadcasting in Java, CPU and CUDA (2018) https://dragan.rocks/articles/18/Neanderthal-vs-ND4J-vol4 3 comments
- Deep Learning from Scratch to GPU: CUDA and OpenCL https://dragan.rocks/articles/19/Deep-Learning-in-Clojure-From-Scratch-to-GPU-6-CUDA-and-OpenCL 6 comments
- Foundations of ML and AI: Book recommendations https://dragan.rocks/articles/18/Programmers-Teach-Yourself-Foundations-of-ML-AI-With-These-X-Books 17 comments
- Neanderthal vs. ND4J – Vol 2 – The Same Native MKL Back End, 1000 X Speedup https://dragan.rocks/articles/18/Neanderthal-vs-ND4J-vol2 3 comments
- Interactive GPU Programming, Part 3: CUDA Context Shenanigans https://dragan.rocks/articles/18/Interactive-GPU-Programming-3-CUDA-Context 5 comments
- Interactive GPU Programming, Part 2: Hello OpenCL http://dragan.rocks/articles/18/Interactive-GPU-Programming-2-Hello-OpenCL 8 comments
- Interactive GPU Programming, Part 1: Hello CUDA http://dragan.rocks/articles/18/Interactive-GPU-Programming-1-Hello-CUDA 29 comments
- Clojure Numerics: Orthogonalization and Least Squares http://dragan.rocks/articles/17/Clojure-Numerics-5-Orthogonalization-and-Least-Squares 20 comments
- Singular Value Decomposition for Programmers http://dragan.rocks/articles/17/Clojure-Numerics-4-Singular-Value-Decomposition-SVD 8 comments
- LU Factorization and Linear Systems for Programers http://dragan.rocks/articles/17/Clojure-Numerics-2-General-Linear-Systems-and-LU-Factorization 43 comments
- Special Linear Systems and Cholesky Factorization for Programmers http://dragan.rocks/articles/17/Clojure-Numerics-3-Special-Linear-Systems-and-Cholesky-Factorization 21 comments
- What's nice about Clojure numerical computing with new Neanderthal 0.16.0 http://dragan.rocks/articles/17/Neanderthal-016-Whats-nice-about-Clojure-numerical-computing-with-Neanderthal 2 comments
- Clojure Linear Algebra Refresher, Part 4: Linear Transformations http://dragan.rocks/articles/17/Clojure-Linear-Algebra-Refresher-Linear-Transformations 11 comments
- Clojure Linear Algebra Refresher (4) – Linear Transformations http://dragan.rocks/articles/17/Clojure-Linear-Algebra-Refresher-Linear-Transformations 2 comments
- Clojure Linear Algebra Refresher (3) – Matrix Transformations http://dragan.rocks/articles/17/Clojure-Linear-Algebra-Refresher-3-Matrix-Transformations 2 comments
- Clojure Linear Algebra Refresher: Eigenvalues and Eigenvectors http://dragan.rocks/articles/17/Clojure-Linear-Algebra-Refresher-Eigenvalues-and-Eigenvectors 71 comments
- Clojure Linear Algebra Refresher: 1 – Vector Spaces http://dragan.rocks/articles/17/Clojure-Linear-Algebra-Refresher-Vector-Spaces 29 comments
- CUDA and CuBLAS GPU Matrices in Clojure http://dragan.rocks/articles/17/CUDA-and-cuBLAS-GPU-matrices-in-Clojure 6 comments
- Clojure is not afraid of the GPU (slides for my EuroClojure2016 talk) http://dragan.rocks/articles/16/Clojure-is-not-afraid-of-the-GPU-slides-EuroClojure 2 comments
Lobsters
- CuPy accelerates NumPy on the GPU? Hold my Cider, here's Clojure https://dragan.rocks/articles/20/Clojure-Numpy-Cupy-CPU-GPU 10 comments clojure , performance , python
- Billions of Random Numbers in a Blink of an Eye (CPU, GPU) https://dragan.rocks/articles/19/Billion-random-numbers-blink-eye-Clojure 2 comments clojure , java
- Fast Function Currying in Clojure (Without Macros) https://dragan.rocks/articles/18/Fluokitten-080-Fast-function-currying-in-Clojure 4 comments clojure , programming
- Interactive GPU Programming, Part 1: Hello CUDA http://dragan.rocks/articles/18/Interactive-GPU-Programming-1-Hello-CUDA 2 comments clojure , java , programming
- Pimp my Clojure number crunching https://dragan.rocks/articles/21/Pimp-my-Clojure-number-crunching 5 comments clojure
- CuPy accelerates NumPy on the GPU? Hold my Cider, here's Clojure! https://dragan.rocks/articles/20/clojure-numpy-cupy-cpu-gpu?src=rprogramming 6 comments programming
- A Common Gotcha with Asynchronous GPU Computing https://dragan.rocks/articles/19/Common-Gotcha-Asynchronous-GPU-CUDA-Computing-Clojure 2 comments gpgpu
- Fast Tensors in Clojure - A Sneak Peek https://dragan.rocks/articles/19/fast-tensors-clojure-sneak-peek?src=rlisp 8 comments lisp
- Billions of Random Numbers in a Blink of an Eye https://dragan.rocks/articles/19/billion-random-numbers-blink-eye-clojure 5 comments lisp
- Neanderthal vs ND4J - vol 2 - The Same Native MKL Backend, 1000 x Speedup https://dragan.rocks/articles/18/neanderthal-vs-nd4j-vol2 5 comments programming
- Neanderthal vs ND4J - vol 2 - The Same Native MKL Backend, 1000 x Speedup https://dragan.rocks/articles/18/neanderthal-vs-nd4j-vol2 6 comments java
- Neanderthal vs ND4J - vol 1 - Native performance, Java and CPU https://dragan.rocks/articles/18/neanderthal-vs-nd4j-vol1 10 comments programming
- Neanderthal vs ND4J - vol 1 - Native performance, Java and CPU https://dragan.rocks/articles/18/neanderthal-vs-nd4j-vol1 8 comments java
- Interactive GPU Programming - Part 3 - CUDA Context Shenanigans https://dragan.rocks/articles/18/interactive-gpu-programming-3-cuda-context 3 comments programming
- Interactive GPU Programming, Part 1: Hello CUDA http://dragan.rocks/articles/18/Interactive-GPU-Programming-1-Hello-CUDA 2 comments gpgpu
- Interactive GPU Programming, Part 1: Hello CUDA http://dragan.rocks/articles/18/interactive-gpu-programming-1-hello-cuda 26 comments programming
- Neanderthal and friends support CUDA 9, Java 9, and Clojure 1.9 http://dragan.rocks/articles/18/neanderthal-018-cuda9-java9-clojure19-update 15 comments java