Hacker News
- Building the DirectX shader compiler better than Microsoft? https://devlog.hexops.com/2024/building-the-directx-shader-compiler-better-than-microsoft/ 108 comments
- I write code 100 hours/week, here's why I probably won't stop https://devlog.hexops.com/2021/i-write-code-100-hours-a-week/ 77 comments
- Packed structs in Zig make bit/flag sets trivial https://devlog.hexops.com/2022/packed-structs-in-zig/ 142 comments
- Mach v0.1: Cross-platform Zig graphics https://devlog.hexops.com/2022/mach-v0.1-zig-graphics-in-60s 47 comments
- Mach Engine: The Future of Graphics (With Zig) https://devlog.hexops.com/2021/mach-engine-the-future-of-graphics-with-zig 39 comments
- I write code 100 hours/week, here's why I probably won't stop https://devlog.hexops.com/2021/I-write-code-100-hours-a-week 62 comments
- I write code 100 hours/week, here's why I probably won't stop https://devlog.hexops.com/2021/I-write-code-100-hours-a-weekI 3 comments
- Unicode sorting is hard and why browsers added special emoji matching to regexp https://devlog.hexops.com/2021/unicode-sorting-why-browsers-added-special-emoji-matching 55 comments
- Increasing my contribution to Zig to $200/mo https://devlog.hexops.com/2021/increasing-my-contribution-to-zig-to-200-a-month 13 comments
Lobsters
- Building the DirectX shader compiler better than Microsoft? https://devlog.hexops.com/2024/building-the-directx-shader-compiler-better-than-microsoft/ 14 comments graphics , zig
- Mach v0.2 released - Zig game engine & graphics toolkit https://devlog.hexops.com/2023/mach-v0.2-released/ 8 comments zig
- Packed structs in Zig make bit/flag sets trivial https://devlog.hexops.com/2022/packed-structs-in-zig/ 25 comments c , zig
- Perfecting GLFW for Zig, and finding lurking undefined behavior that went unnoticed for 6+ years https://devlog.hexops.com/2021/perfecting-glfw-for-zig-and-finding-undefined-behavior 5 comments c , zig
- Unicode data file compression: achieving 40–70% reduction over gzip alone https://devlog.hexops.com/2021/unicode-data-file-compression 4 comments compsci
- CLAs are not for open source, use a Developer Certificate of Origin https://devlog.hexops.com/2021/cla-not-for-open-source-use-a-developer-certificate-of-origin 50 comments law , programming
- Unicode sorting is hard & why browsers added special emoji matching to regexp https://devlog.hexops.com/2021/unicode-sorting-why-browsers-added-special-emoji-matching 4 comments programming
- Zig, Parser Combinators - and Why They're Awesome https://devlog.hexops.com/2021/zig-parser-combinators-and-why-theyre-awesome 3 comments zig
- Building the DirectX shader compiler better than Microsoft? https://devlog.hexops.com/2024/building-the-directx-shader-compiler-better-than-microsoft/ 4 comments programming
- Building the DirectX shader compiler better than Microsoft? https://devlog.hexops.com/2024/building-the-directx-shader-compiler-better-than-microsoft/ 3 comments zig
- Building the DirectX shader compiler better than Microsoft? https://devlog.hexops.com/2024/building-the-directx-shader-compiler-better-than-microsoft/ 12 comments programming
- Mach v0.3 released - Zig game engine & graphics toolkit https://devlog.hexops.com/2024/mach-v0.3-released/ 6 comments zig
- Mach v0.2 released - Zig game engine & graphics toolkit https://devlog.hexops.com/2023/mach-v0.2-released/ 9 comments programming
- Zig tips: v0.11 std.build API / package manager changes https://devlog.hexops.com/2023/zig-0-11-breaking-build-changes/ 2 comments zig
- Debugging undefined behavior caught by Zig https://devlog.hexops.com/2022/debugging-undefined-behavior/ 3 comments zig
- Perfecting WebGPU/Dawn native graphics for Zig https://devlog.hexops.com/2022/perfecting-webgpu-native/ 7 comments zig
- Packed structs in Zig make bit/flag sets trivial https://devlog.hexops.com/2022/packed-structs-in-zig/ 59 comments programming
- Packed structs in Zig make bit/flag sets trivial https://devlog.hexops.com/2022/packed-structs-in-zig/ 8 comments zig
- Let's build an Entity Component System (part 2): databases https://devlog.hexops.com/2022/lets-build-ecs-part-2-databases/ 8 comments zig
- Mach v0.1 - cross-platform Zig graphics in ~60 seconds https://devlog.hexops.com/2022/mach-v0.1-zig-graphics-in-60s 6 comments zig
- Zig hashmaps explained https://devlog.hexops.com/2022/zig-hashmaps-explained 20 comments zig
- Let's build an Entity Component System from scratch (part 1) https://devlog.hexops.com/2022/lets-build-ecs-part-1 5 comments zig
- Perfecting GLFW for Zig, and finding lurking undefined behavior that went unnoticed for 6+ years https://devlog.hexops.com/2021/perfecting-glfw-for-zig-and-finding-undefined-behavior 12 comments zig
- Mach Engine: The Future of Graphics (With Zig) https://devlog.hexops.com/2021/mach-engine-the-future-of-graphics-with-zig 5 comments linux_gaming
- Mach Engine: The future of graphics (with Zig) https://devlog.hexops.com/2021/mach-engine-the-future-of-graphics-with-zig 14 comments zig
- Unicode data file compression: achieving 40-70% reduction over gzip alone https://devlog.hexops.com/2021/unicode-data-file-compression 14 comments programming
- Unicode sorting is hard & why browsers added special emoji matching to regexp https://devlog.hexops.com/2021/unicode-sorting-why-browsers-added-special-emoji-matching 8 comments programming
- My game development journey & why I'm increasing my contribution to Zig to $200/mo https://devlog.hexops.com/2021/increasing-my-contribution-to-zig-to-200-a-month 65 comments programming
- Zig, Parser Combinators - and Why They're Awesome https://devlog.hexops.com/2021/zig-parser-combinators-and-why-theyre-awesome 4 comments zig
- Zig, Parser Combinators - and Why They're Awesome https://devlog.hexops.com/2021/zig-parser-combinators-and-why-theyre-awesome 7 comments programming
- Postgres regex search over 10,000 GitHub repositories (using only a Macbook) https://devlog.hexops.com/2021/postgres-regex-search-over-10000-github-repositories 47 comments programming