Hacker News
- DOS Nostalgia: On using a modern DOS workstation http://c0de517e.blogspot.com/2022/04/dos-nostalgia-on-using-modern-dos.html 80 comments
- WTF is the Metaverse?! http://c0de517e.blogspot.com/2022/02/wtf-is-metaverse.html 2 comments
- Raytracing won't simplify AAA real-time rendering http://c0de517e.blogspot.com/2020/12/why-raytracing-wont-simplify-aaa-real.html 185 comments
- Hallucinations re: the rendering of Cyberpunk 2077 http://c0de517e.blogspot.com/2020/12/hallucinations-re-rendering-of.html 204 comments
- Is true hacking dead? What we lost http://c0de517e.blogspot.com/2019/12/is-true-hacking-dead-what-we-lost.html 182 comments
- Rendering does not matter anymore? http://c0de517e.blogspot.com/2019/03/rendering-doesnt-matter-anymore.html 15 comments
- What I Learned at Activision http://c0de517e.blogspot.com/2019/03/what-i-learned-at-activision.html 17 comments
- Stuff that every programmer should know: Data Visualization http://c0de517e.blogspot.com/2014/06/stuff-that-every-programmer-should-know.html 20 comments
- Where is my C++ replacement? http://c0de517e.blogspot.com/2014/06/where-is-my-c-replacement.html 36 comments
- Where is my C++ replacement? http://c0de517e.blogspot.com/2014/06/where-is-my-c-replacement.html 2 comments
- Raytracing Myths http://c0de517e.blogspot.com/2011/09/raytracing-myths.html 9 comments
- 2011: Current And Future Programming Languages For Videogames http://c0de517e.blogspot.com/2011/04/2011-current-and-future-programming.html 12 comments
- How the GPU works http://c0de517e.blogspot.com/2008/04/gpu-part-1.html 7 comments
- Surviving C++ http://c0de517e.blogspot.com/2011/02/surviving-c.html 23 comments
Lobsters
- Where is my C++ replacement? http://c0de517e.blogspot.com/2014/06/where-is-my-c-replacement.html 7 comments c
- Over-engineering (the root of all evil) https://c0de517e.blogspot.com/2016/10/over-engineering-root-of-all-evil.html 36 comments programming
- Hallucinations re: the rendering of Cyberpunk 2077 http://c0de517e.blogspot.com/2020/12/hallucinations-re-rendering-of.html 7 comments programming
- C++, it’s not you. It’s me. https://c0de517e.blogspot.com/2019/02/c-its-not-you-its-me.html 21 comments programming
- C++, it’s not you. It’s me. https://c0de517e.blogspot.com/2019/02/c-its-not-you-its-me.html 196 comments cpp
- The three skin rendering horrors you want to avoid http://c0de517e.blogspot.com/2011/12/three-skin-rendering-horrors-you-want.html 9 comments gamedev
- Raytracing Myths http://c0de517e.blogspot.com/2011/09/raytracing-myths.html 79 comments programming
- 2011 Future programming languages for games - POLL RESULTS http://c0de517e.blogspot.com/2011/05/2011-future-programming-languages-for.html 3 comments gamedev
- What tools do you use? These are mine http://c0de517e.blogspot.com/2011/04/2011-tools-that-i-use.html 15 comments gamedev
- Stable CSM ideas http://c0de517e.blogspot.com/2011/03/stable-cascaded-shadow-maps-ideas.html 6 comments gamedev
- 2011 Current and Future programming languages for Videogames http://c0de517e.blogspot.com/2011/04/2011-current-and-future-programming.html 52 comments gamedev
- Fight Night Champion runs at 30fps (down from 60fps on previous titles). Here's why. http://c0de517e.blogspot.com/2011/03/tell-internet-that-youre-not-moron.html 74 comments gamedev