Hacker News
- How does Cave/Glade Generator Work https://www.boristhebrave.com/2023/11/19/how-does-cave-glade-generator-work/ 6 comments
- Triangle Grids https://www.boristhebrave.com/2021/05/23/triangle-grids/ 2 comments
- Dungeon Generation in Unexplored https://www.boristhebrave.com/2021/04/10/dungeon-generation-in-unexplored/ 2 comments
- Dungeon Generation in Enter The Gungeon https://www.boristhebrave.com/2019/07/28/dungeon-generation-in-enter-the-gungeon/ 6 comments
- Dungeon Generation in Diablo 1 https://www.boristhebrave.com/2019/07/14/dungeon-generation-in-diablo-1/ 30 comments
- Random Paths via Chiseling https://www.boristhebrave.com/2018/04/28/random-paths-via-chiseling/ 7 comments
- Abstraction ideas for proc-gen graph rewrite system https://www.boristhebrave.com/2021/04/02/graph-rewriting/ 0 comments gamedev
- How to Use Triangle Grids https://www.boristhebrave.com/2021/05/23/triangle-grids/ 26 comments gamedev
- Procedural Dungeon Generation in Unexplored https://www.boristhebrave.com/2021/04/10/dungeon-generation-in-unexplored/ 26 comments gamedev
- Lock and Key Dungeons Tutorial https://www.boristhebrave.com/2021/02/27/lock-and-key-dungeons/ 7 comments gamedev
- Compressed Sparse Fibers Explained https://www.boristhebrave.com/2021/01/01/compressed-sparse-fibers-explained 15 comments programming
- Wave Function Collapse Explained https://www.boristhebrave.com/2020/04/13/wave-function-collapse-explained/ 3 comments programming
- Wave Function Collapse tips and tricks https://www.boristhebrave.com/2020/02/08/wave-function-collapse-tips-and-tricks/ 5 comments gamedev
- Dungeon Generation in Enter The Gungeon https://www.boristhebrave.com/2019/07/28/dungeon-generation-in-enter-the-gungeon/ 3 comments gamedev
- Dungeon Generation in Diablo 1 https://www.boristhebrave.com/2019/07/14/dungeon-generation-in-diablo-1/ 23 comments gamedev
- Barycentric Perlin Noise https://www.boristhebrave.com/2018/05/12/barycentric-perlin-noise/ 25 comments gamedev