Hacker News
- Blur Busters Open Source Display Initiative – Refresh Cycle Shaders https://blurbusters.com/blur-busters-open-source-display-initative-refresh-cycle-shaders/ 35 comments
- CRT Simulation in a GPU Shader, Looks Better Than Black Frame Insertion https://blurbusters.com/crt-simulation-in-a-gpu-shader-looks-better-than-bfi/ 88 comments
- Upgrade with 120 v 80 Hz OLED: Much More Visible than 60 v 120 Even for Office https://blurbusters.com/massive-upgrade-with-120-vs-480-hz-oled-much-more-visible-than-60-vs-120-hz-even-for-office/ 3 comments
- 4K 1000Hz Monitor Exhibited https://blurbusters.com/displayweek-2024-news-4k-1000hz-monitor-exhibited-and-new-blur-busters-display-tester/ 72 comments
- Frame generation essentials: Interpolation, extrapolation, and reprojection https://blurbusters.com/frame-generation-essentials-interpolation-extrapolation-and-reprojection/ 11 comments
- Google and LG creates VR AMOLED 120 Hz at 5500 x 3000 https://www.blurbusters.com/google-and-lg-creates-vr-amoled-120-hz-at-5500x3000/ 142 comments
- CRT Simulation in a GPU Shader, Looks Better Than BFI (black frame insertion) - Blur Busters https://blurbusters.com/crt-simulation-in-a-gpu-shader-looks-better-than-bfi/ 4 comments programming
- PSA about RTSS's Reflex mode (you might be greatly increasing your latency!) https://blurbusters.com/gsync/gsync101-input-lag-tests-and-settings/ 140 comments nvidia
- Frame Generation Essentials: Interpolation, Extrapolation, and Reprojection -- article at Blur Busters https://blurbusters.com/frame-generation-essentials-interpolation-extrapolation-and-reprojection/ 2 comments programming
- The latency implications of exceeding the DisplayPort 1.4 standard in modern gaming with a 4090 https://blurbusters.com/faq/benefits-of-frame-rate-above-refresh-rate/#:~:text=Running%20at%20frame%20rates%20much,-buffered%20modes%2C%20etc. 21 comments nvidia
- Optimal vsync settings for gaming on wayland (sway) https://blurbusters.com/gsync/gsync101-input-lag-tests-and-settings/14 10 comments linux_gaming
- Is the Blurbusters Optimal G-Sync settings guide from 2017 still relevant? https://blurbusters.com/gsync/gsync101-input-lag-tests-and-settings/14/ 9 comments nvidia
- (Blur Busters) Christie Announces 480 Hz Capable Cinema Projector for Ultra HFR: Griffyn 4K32-RGB Laser Projector https://blurbusters.com/christie-announces-480-hz-capable-cinema-projector-for-ultra-hfr-griffyn-4k32-rgb-laser-projector/ 27 comments hardware
- New “Blur Busters Approved” Monitor Certification Program Announced at CES 2020 for Display Motion Blur Reduction Modes https://www.blurbusters.com/blur-busters-approved/ 28 comments hardware
- How to enable lightboost on Pop OS? https://www.blurbusters.com/zero-motion-blur/lightboost/ 3 comments pop_os
- BlurBusters: Why are TestUFO animations at 960 pixels per second. https://www.blurbusters.com/making-of-why-are-testufo-animations-at-960-pixels-per-second/ 7 comments hardware
- [BlurBusters] ASUS TUF VG32VQ Gaming Monitor Has ELMB-SYNC Simultaneous FreeSync And Blur Reduction https://www.blurbusters.com/strobed-freesync-asus-tuf-vg32vq-gaming-monitor-has-elmb-sync-simultaneous-freesync-and-blur-reduction/ 3 comments hardware
- Strobed FreeSync! ASUS TUF VG32VQ Gaming Monitor Has ELMB-SYNC Simultaneous FreeSync And Blur Reduction https://www.blurbusters.com/strobed-freesync-asus-tuf-vg32vq-gaming-monitor-has-elmb-sync-simultaneous-freesync-and-blur-reduction/ 41 comments hardware
- High Speed Video Of OLED Refresh Cycles at 960fps (x-post /r/HFR) https://www.blurbusters.com/high-speed-video-of-oled-refresh-cycles-at-960fps/ 161 comments hardware
- Optimal settings for G-SYNC ON FREESYNC according to Blur Busters G-SYNC 101 Author https://www.blurbusters.com/gsync/gsync101-input-lag-tests-and-settings/#comment-8591 69 comments nvidia
- Windows has a 512hz limit for connected display, Microsoft should address this https://www.blurbusters.com/microsoft-windows-8k-60hz-limit-and-512hz-limit/ 43 comments windows
- 120Hz OLEDs "coming soon" https://www.blurbusters.com/joled-update-120hz-oled-monitors-coming-to-market-soon/ 235 comments hardware
- Optimal G-SYNC Settings https://www.blurbusters.com/gsync/gsync101-input-lag-tests-and-settings/14/ 107 comments nvidia
- Google and LG creates VR AMOLED 120 Hz at 5500 x 3000 https://www.blurbusters.com/google-and-lg-creates-vr-amoled-120-hz-at-5500x3000/ 141 comments hardware
- Best G-Sync Guide. All we need to know on this tech by jorimt https://www.blurbusters.com/gsync/gsync101-input-lag-tests-and-settings/ 116 comments nvidia
- Simulated Variable Refresh Rate on any monitor without G-SYNC or FreeSync (x-post /r/HFR) https://www.blurbusters.com/simulated-variable-refresh-rate-on-any-monitor-without-g-sync-or-freesync/ 17 comments hardware
- Simulated Variable Refresh Rate on any monitor without G-SYNC or FreeSync (x-post /r/HFR) https://www.blurbusters.com/simulated-variable-refresh-rate-on-any-monitor-without-g-sync-or-freesync/ 7 comments hardware
- First Impressions of 120fps HFR on 4K LG OLED https://www.blurbusters.com/first-impressions-of-120fps-hfr-on-4k-lg-oled/ 24 comments hardware
- Blur Busters | Test Results: 4K 120 Hz Display with bonus 1080p 240 Hz & 540p 480 Hz Modes http://www.blurbusters.com/4k-120hz-with-bonus-240hz-and-480hz-modes/ 78 comments hardware
- 480 Hz Monitor Prototype Now at Blur Busters! http://www.blurbusters.com/480hz-monitor-at-blur-busters/ 131 comments hardware
- Blurbusters have released an article explaining how to properly configure Gsync to minimize input lag http://www.blurbusters.com/gsync/gsync101/ 106 comments nvidia
- (Rumor) Acer Predator 144HZ 1440p Utrawide Screen. http://www.blurbusters.com/acer-predator-xr341ck-34-144hz-g-sync-ultrawide/ 12 comments nvidia
- WinUpdate forcing 8.0 -> 8.1 upgrade - Any way to cancel the update? http://www.blurbusters.com/systemwide-fix-win81-mouse-fluidity/ 13 comments techsupport
- FreeSync: AMD applies for DisplayPort 1.2a Spec Change. http://www.blurbusters.com/displayport-spec-change-request-for-variable-refresh/ 2 comments hardware
Linking pages
- Slow Software https://www.inkandswitch.com/slow-software.html 324 comments
- JOLED Update: 144 Hz OLED Monitors Coming To Market Soon | Blur Busters https://www.blurbusters.com/joled-update-120hz-oled-monitors-coming-to-market-soon/ 235 comments
- The compositor is evil | Raph Levien’s blog https://raphlinus.github.io/ui/graphics/2020/09/13/compositor-is-evil.html 186 comments
- Strobed FreeSync! ASUS TUF VG32VQ Gaming Monitor Has ELMB-SYNC Simultaneous FreeSync And Blur Reduction | Blur Busters https://www.blurbusters.com/strobed-freesync-asus-tuf-vg32vq-gaming-monitor-has-elmb-sync-simultaneous-freesync-and-blur-reduction/ 44 comments
- Microsoft Windows 512Hz Limit And Pixel Clock Limit | Blur Busters https://www.blurbusters.com/microsoft-windows-8k-60hz-limit-and-512hz-limit/ 43 comments
- NVIDIA Release 'ULMB 2' for Improved Motion Clarity, Including Updates for 2 Existing Monitors - TFTCentral https://tftcentral.co.uk/articles/nvidia-release-ulmb-2-for-improved-motion-clarity-including-updates-for-2-existing-monitors 37 comments
- 2020 “Blur Busters Approved” Monitor Certification Program Announced at CES 2020 for Display Motion Blur Reduction Modes | Blur Busters https://www.blurbusters.com/blur-busters-approved/ 28 comments
- System-Wide Fix for Gaming Mouse Fluidity in Windows 8.1 | Blur Busters http://www.blurbusters.com/systemwide-fix-win81-mouse-fluidity/ 13 comments
- Frame Generation Essentials: Interpolation, Extrapolation, and Reprojection | Blur Busters https://blurbusters.com/frame-generation-essentials-interpolation-extrapolation-and-reprojection/ 13 comments
- Making Of: Why Are TestUFO Display Motion Tests 960 Pixels Per Second? | Blur Busters https://www.blurbusters.com/making-of-why-are-testufo-animations-at-960-pixels-per-second/ 7 comments
- Motion Blur Reduction Backlights - TFTCentral http://www.tftcentral.co.uk/articles/motion_blur.htm 5 comments
- LightBoost HOWTO | Blur Busters https://www.blurbusters.com/zero-motion-blur/lightboost/ 3 comments
- Strobe Utility for Calibration of BenQ/Zowie Blur Reduction - Blur Busters https://blurbusters.com/benq/strobe-utility/ 3 comments
- Blur Busters Law: The Amazing Journey To Future 1000Hz Displays | Blur Busters https://www.blurbusters.com/blur-busters-law-amazing-journey-to-future-1000hz-displays-with-blurfree-sample-and-hold/ 1 comment
- NVIDIA Demonstrates Experimental "Zero Latency" Display http://www.roadtovr.com/nvidia-demonstrates-experimental-zero-latency-display-running-at-17000hz/ 0 comments
- Blur Busters Lagless VSYNC ON Algorithm For Emulators: True Beam Racing | Blur Busters https://www.blurbusters.com/blur-busters-lagless-raster-follower-algorithm-for-emulator-developers/ 0 comments