Hacker News
- Why you should use OpenGL and not DirectX http://blog.wolfire.com/2010/01/Why-you-should-use-OpenGL-and-not-DirectX 175 comments
- Counterfeit Game Sold on Apple's App Store http://blog.wolfire.com/2011/02/Counterfeit-Lugaru-on-Apple-s-App-Store-developing 37 comments
- Volumetric heat diffusion skinning http://blog.wolfire.com/2009/11/volumetric-heat-diffusion-skinning/ 3 comments
- The Value of Game Ideas http://blog.wolfire.com/2009/08/the-value-of-game-ideas/ 20 comments
- Google app engine for indie developers. http://blog.wolfire.com/2009/03/google-app-engine-for-indie-developers/ 4 comments
Lobsters
- Overgrowth Open Source Announcement http://blog.wolfire.com/2022/04/Overgrowth-Open-Source-Announcement 4 comments games , release
- Overgrowth Open Source Announcement http://blog.wolfire.com/2022/04/Overgrowth-Open-Source-Announcement 5 comments programming
- Wolfire - Physically Based Rendering http://blog.wolfire.com/2015/10/Physically-based-rendering 7 comments gamedev
- Why you should use OpenGL and not DirectX http://blog.wolfire.com/2010/01/why-you-should-use-opengl-and-not-directx 56 comments programming
- surprisingly effective: Interpolation in motion http://blog.wolfire.com/2014/05/gdc-2014-procedural-animation-video 21 comments programming
- Overgrowth is now available for Linux http://blog.wolfire.com/2012/05/Overgrowth-a180-video-changelog 10 comments linux_gaming
- Where can I host a game's website for cheap, yet still be able to handle spikes in traffic? http://blog.wolfire.com/2009/03/google-app-engine-for-indie-developers/ 18 comments gamedev
- Linear algebra for game developers (/r/programming x-post) http://blog.wolfire.com/2009/07/linear-algebra-for-game-developers-part-1/ 6 comments gamedev
- Linear algebra for game developers http://blog.wolfire.com/2009/07/linear-algebra-for-game-developers-part-1/ 135 comments programming
- Overgrowth: Now with arterial spurting! http://blog.wolfire.com/2011/04/Overgrowth-a128-video-changelog 7 comments linux_gaming
- Counterfeit Lugaru on Apple's App Store http://blog.wolfire.com/2011/02/counterfeit-lugaru-on-apple-s-app-store-developing 8 comments gamedev
- Pirated version of game being sold on the Mac App Store http://blog.wolfire.com/2011/02/counterfeit-lugaru-on-apple-s-app-store-developing 79 comments apple
- GDebugger is free! http://blog.wolfire.com/2010/12/gdebugger-is-free 4 comments gamedev
- Wolfire Blog - Imposter Trees http://blog.wolfire.com/2010/10/imposters 5 comments gamedev
- SIMD optimization http://blog.wolfire.com/2010/09/simd-optimization 21 comments programming
- SIMD optimization http://blog.wolfire.com/2010/09/simd-optimization 8 comments coding
- OpenGL update - Wolfire Games Blog http://blog.wolfire.com/2010/08/opengl-update 6 comments gamedev
- UNabusive design, and why you WOULDN'T want to be mean to your players http://blog.wolfire.com/2010/07/unabusive-design-and-why-you-wouldn-t-want-to-be-mean-to-your-players 3 comments gamedev
- Wolfire Games: Thoughts on OnLive http://blog.wolfire.com/2010/06/thoughts-on-onlive 26 comments gamedev
- Wolfire Games Blog: Aquaria goes open source! http://blog.wolfire.com/2010/06/aquaria-goes-open-source 29 comments programming
- Wolfire Games Blog: Aquaria goes open source! http://blog.wolfire.com/2010/06/aquaria-goes-open-source 14 comments gamedev
- Lugaru goes open-source http://blog.wolfire.com/2010/05/lugaru-goes-open-source 8 comments gamedev
- Lugaru goes open source! [15:51:32] <@Rabbot> New news from http://blog.wolfire.com: Lugaru goes open-source http://blog.wolfire.com/2010/05/Lugaru-goes-open-source 5 comments opensource
- Lugaru goes open-source http://blog.wolfire.com/2010/05/lugaru-goes-open-source 16 comments programming
- Linux users contribute twice as much as Windows users [to Humble Indie Bundle] http://blog.wolfire.com/2010/05/linux-users-contribute-twice-as-much-as-windows-users 23 comments linux
- Wolfire explains why they switched from ODE to Bullet http://blog.wolfire.com/2010/03/comparing-ode-and-bullet 4 comments gamedev
- AppScale and the commoditization of cloud infrastructure http://blog.wolfire.com/2010/02/appscale-and-the-commoditization-of-cloud-infrastructure 8 comments programming
- DirectX vs. OpenGL revisited - Wolfire Games Blog http://blog.wolfire.com/2010/01/directx-vs-opengl-revisited 9 comments gamedev
- DirectX vs. OpenGL revisited - Wolfire Games Blog http://blog.wolfire.com/2010/01/directx-vs-opengl-revisited? 43 comments programming
- An Introduction to AI in Games. http://blog.wolfire.com/2010/01/an-introduction-to-ai-in-games-from-phil-carlisle 10 comments programming
- Why you should use OpenGL and not DirectX http://blog.wolfire.com/2010/01/why-you-should-use-opengl-and-not-directx 699 comments programming
- Triangle Mesh Voxelization - a technique for creating voxel models (aka LEGO rabbits) http://blog.wolfire.com/2009/11/triangle-mesh-voxelization 35 comments programming
- Music to listen to while programming http://blog.wolfire.com/2009/05/music-to-listen-to-while-programming-part-1/ 6 comments technology
- Video Game Design Tour: Aquaria http://blog.wolfire.com/2009/01/aquaria-design-tour/ 20 comments programming
- Why you should support Mac OS X and Linux http://blog.wolfire.com/2008/12/why-you-should-support-mac-os-x-and-linux/ 285 comments programming