Hacker News
- Unity 6 preview is now available, contains WebGPU support https://blog.unity.com/engine-platform/unity-6-preview-release 1 comment
- Unity announces updates to it's web runtime support https://blog.unity.com/engine-platform/web-runtime-updates-enhance-browser-experience 11 comments
- An open letter to our community https://blog.unity.com/news/open-letter-on-runtime-fee 207 comments
- Unity plan pricing and packaging updates https://blog.unity.com/news/plan-pricing-and-packaging-updates 526 comments
- The water technology behind Avatar: The Way of Water https://blog.unity.com/industry/technology-behind-avatar-the-way-of-water 97 comments
- Making AnimationEvent safe for the CoreCLR garbage collector https://blog.unity.com/technology/making-animationevent-safe-for-the-coreclr-garbage-collector 2 comments
- Unity merges with IronSource https://blog.unity.com/news/welcome-ironsource 333 comments
- Unity's plan to migrate from Mono to .NET CoreCLR https://blog.unity.com/technology/unity-and-net-whats-next 12 comments
- IL2CPP runtime performance improvements in Unity 2021.2 https://blog.unity.com/technology/feature-highlight-il2cpp-runtime-performance-improvements-in-unity-20212 12 comments
- Debugging memory corruption: who the hell writes “2” into my stack? (2016) https://blog.unity.com/technology/debugging-memory-corruption-who-the-hell-writes-2-into-my-stack-2 144 comments
- Unity acquires Weta Digital https://blog.unity.com/news/welcome-weta-digital 4 comments
Lobsters
- Fixing Time.deltaTime in Unity 2020.2 for smoother gameplay: What did it take? https://blog.unity.com/technology/fixing-time-deltatime-in-unity-2020-2-for-smoother-gameplay-what-did-it-take 2 comments graphics , performance
- Unity 6 Preview is now available https://blog.unity.com/engine-platform/unity-6-preview-release 149 comments unity3d
- Seeking Unity Deep-Dive Tutorials for Intermediate Users https://blog.unity.com/games/level-up-your-code-with-game-programming-patterns 2 comments unity3d
- Unity Pricing Update https://blog.unity.com/news/open-letter-on-runtime-fee 563 comments gamedev
- Unity finally breaks silence. Changes only apply to LTS 2024, increases threshold for personal plan, removes requirement for splash screen and reduces fees to 2.5% rev share. https://blog.unity.com/news/open-letter-on-runtime-fee 219 comments gamedev
- Unity: An open letter to our community https://blog.unity.com/news/open-letter-on-runtime-fee 716 comments unity3d
- A case to short Unity ($U) https://blog.unity.com/news/plan-pricing-and-packaging-updates 3 comments wallstreetbets
- Unity to introduce runtime fee based on installs https://blog.unity.com/news/plan-pricing-and-packaging-updates 365 comments programming
- Unity ($U) has no idea what they're doing. Charging $ per user install of Unity runtime. Lawsuits coming https://blog.unity.com/news/plan-pricing-and-packaging-updates 76 comments wallstreetbets
- Unity announces new business model, will start charging developers up to 20 cents per install https://blog.unity.com/news/plan-pricing-and-packaging-updates 1102 comments gamedev
- Unity plan pricing and packaging updates https://blog.unity.com/news/plan-pricing-and-packaging-updates 512 comments unity3d
- Feedback on Unity AI offerings https://blog.unity.com/engine-platform/introducing-unity-muse-and-unity-sentis-ai 2 comments unity3d
- Blender to Unity level design workflow using "AssetPostProcessor", it's like putting your prefab library into blender itself https://blog.unity.com/games/rapid-design-iteration-in-breachers-using-assetpostprocessor-and-blender 4 comments gamedev
- Made with Unity: 2022 in review | Unity Blog https://blog.unity.com/games/made-with-unity-2022-in-review 7 comments gamedev
- Unity Pro and Unity Enterprise plans: New pricing coming soon https://blog.unity.com/news/pro-enterprise-new-pricing 188 comments gamedev
- Unity Pro and Unity Enterprise plans: New pricing coming soon https://blog.unity.com/news/pro-enterprise-new-pricing 68 comments unity3d
- Unity and Microsoft announce cloud partnership for game developers and beyond https://blog.unity.com/news/unity-and-microsoft-announce-cloud-partnership-for-game-developers-and-beyond 12 comments unity3d
- Unity merges with IronSource, an ad company. Time for gamedevs to consider Godot? https://blog.unity.com/news/welcome-ironsource 53 comments linux_gaming
- Unity is merging with ironSource https://blog.unity.com/news/welcome-ironsource 147 comments gamedev
- Unity merges with IronSource https://blog.unity.com/news/welcome-ironsource 126 comments unity3d
- Unity's plan to migrate from Mono to .NET CoreCLR https://blog.unity.com/technology/unity-and-net-whats-next 37 comments programming
- Unity's plan to migrate from Mono to .NET CoreCLR https://blog.unity.com/technology/unity-and-net-whats-next 27 comments unity3d
- Introducing Unity’s latest sample game, Gigaya | Unity Blog https://blog.unity.com/games/introducing-unitys-latest-sample-game-gigaya 6 comments unity3d
- Introducing Enemies: The latest evolution in high-fidelity digital humans from Unity | Unity Blog https://blog.unity.com/news/introducing-enemies-the-latest-evolution-in-high-fidelity-digital-humans-from-unity 27 comments unity3d
- Unity officially acquires Ziva Dynamics https://blog.unity.com/technology/welcome-ziva-dynamics 35 comments unity3d