Hacker News
- glsl.js - abusing WebGL shaders for efficient 2D http://blog.greweb.fr/2013/02/glsl-js-a-javascript-glsl-library-dry-efficient/ 24 comments
- Show HN: PlayCLI: Play Iteratees + UNIX pipe http://blog.greweb.fr/?p=2060 5 comments
- Be careful with JS numbers http://blog.greweb.fr/2013/01/be-careful-with-js-numbers/ 58 comments
- Real-time web streaming with PlayFramework Iteratees http://blog.greweb.fr/?p=1853 3 comments
- Illuminated.js – 2D lights and shadows rendering engine for HTML5 applications http://blog.greweb.fr/2012/05/illuminated-js-2d-lights-and-shadows-rendering-engine-for-html5-applications/ 47 comments
- 30 minutes to make a collaborative paint with Play2, Canvas and WebSocket http://blog.greweb.fr/2012/03/30-minutes-to-make-a-multi-user-real-time-paint-with-play-2-framework-canvas-and-websocket/ 9 comments
- Porting a HTML5 game: 6 platforms, 1 codebase. http://blog.greweb.fr/2011/07/same-game-gravity-technical-notes/ 11 comments
- glsl.js - abusing WebGL shaders for efficient 2D http://blog.greweb.fr/2013/02/glsl-js-a-javascript-glsl-library-dry-efficient/ 17 comments gamedev
- glsl.js, a Javascript + GLSL library = DRY & efficient http://blog.greweb.fr/2013/02/glsl-js-a-javascript-glsl-library-dry-efficient/ 14 comments programming
- Be careful with JS numbers http://blog.greweb.fr/2013/01/be-careful-with-js-numbers/ 165 comments programming
- Streaming audio with Scala and Play Framework Iteratees http://blog.greweb.fr/2012/08/zound-a-playframework-2-audio-streaming-experiment-using-iteratees/ 3 comments scala
- Illuminated.js – 2D lights and shadows rendering engine for HTML5 applications http://blog.greweb.fr/2012/05/illuminated-js-2d-lights-and-shadows-rendering-engine-for-html5-applications/ 17 comments gamedev
- Blender as a 2D game map editor – Proof Of Concept http://blog.greweb.fr/2012/04/blender-as-a-2d-game-map-editor-proof-of-concept/ 29 comments gamedev