Hacker News
- What I wish I knew about ESPP and RSUs sooner https://blog.demofox.org/2024/03/17/what-i-wish-i-knew-about-espp-and-rsus-sooner-company-stock-benefits-2024-usa-california/ 137 comments
- When random numbers are too random: Low discrepancy sequences (2017) https://blog.demofox.org/2017/05/29/when-random-numbers-are-too-random-low-discrepancy-sequences/ 69 comments
- How to Make Your Own Spooky Magic Eye Pictures (Autostereograms) https://blog.demofox.org/2023/10/22/how-to-make-your-own-spooky-magic-eye-pictures-autostereograms/ 82 comments
- Fractional Factorial Experiment Design: There Are Too Many Experiments to Do https://blog.demofox.org/2023/10/17/fractional-factorial-experiment-design-when-there-are-too-many-experiments-to-do/ 34 comments
- Permutation iteration and random access https://blog.demofox.org/2023/08/22/permutation-iteration-and-random-access/ 11 comments
- Inverting Gauss’ Formula https://blog.demofox.org/2023/08/21/inverting-gauss-formula/ 16 comments
- Why can’t you design noise in frequency space? https://blog.demofox.org/2021/12/29/why-cant-you-design-noise-in-frequency-space/ 89 comments
- Voltage, Amps, Resistance and LEDs https://blog.demofox.org/2021/06/15/voltage-amps-resistance-and-leds-ohms-law/ 47 comments
- Frequency Domain Image Compression and Filtering https://blog.demofox.org/2020/11/04/frequency-domain-image-compression-and-filtering/ 6 comments
- Shadertoy Path Tracing: Fresnel, Rough Refraction and Absorption, Orbit Camera https://blog.demofox.org/2020/06/14/casual-shadertoy-path-tracing-3-fresnel-rough-refraction-absorption-orbit-camera/ 5 comments
- Casual Shadertoy Path Tracing 1: Basic Camera, Diffuse, Emissive https://blog.demofox.org/2020/05/25/casual-shadertoy-path-tracing-1-basic-camera-diffuse-emissive/ 6 comments
- Don’t Convert SRGB U8 to Linear U8 https://blog.demofox.org/2018/03/10/dont-convert-srgb-u8-to-linear-u8/ 28 comments
- Granular Audio Synthesis https://blog.demofox.org/2018/03/05/granular-audio-synthesis/ 33 comments
- Half Tile Offset Streaming World Grids https://blog.demofox.org/2017/09/30/half-tile-offset-streaming-world-grids/ 7 comments
- Generating Random Numbers from a Specific Distribution by Inverting the CDF https://blog.demofox.org/2017/08/05/generating-random-numbers-from-a-specific-distribution-by-inverting-the-cdf/ 10 comments
- SIMD / GPU Friendly Branchless Binary Search https://blog.demofox.org/2017/06/20/simd-gpu-friendly-branchless-binary-search/ 46 comments
- Dual Numbers and Automatic Differentiation (2014) http://blog.demofox.org/2014/12/30/dual-numbers-automatic-differentiation/ 35 comments
- Synthesizing a Plucked String Sound with the Karplus-Strong Algorithm http://blog.demofox.org/2016/06/16/synthesizing-a-pluked-string-sound-with-the-karplus-strong-algorithm/ 24 comments
Lobsters
- Generating Random Numbers From a Specific Distribution By Inverting the CDF https://blog.demofox.org/2017/08/05/generating-random-numbers-from-a-specific-distribution-by-inverting-the-cdf/ 2 comments c++ , math
- SIMD / GPU Friendly Branchless Binary Search https://blog.demofox.org/2017/06/20/simd-gpu-friendly-branchless-binary-search/ 2 comments programming
- When Random Numbers Are Too Random: Low Discrepancy Sequences https://blog.demofox.org/2017/05/29/when-random-numbers-are-too-random-low-discrepancy-sequences/ 4 comments c++ , math , visualization
- When Random Numbers Are Too Random: Low Discrepancy Sequences https://blog.demofox.org/2017/05/29/when-random-numbers-are-too-random-low-discrepancy-sequences/ 3 comments programming
- When Random Numbers Are Too Random: Low Discrepancy Sequences https://blog.demofox.org/2017/05/29/when-random-numbers-are-too-random-low-discrepancy-sequences/ 9 comments gamedev
- A Real-Time Path Tracer made with OpenGL Compute Shaders https://blog.demofox.org/2020/05/25/casual-shadertoy-path-tracing-1-basic-camera-diffuse-emissive/ 10 comments opengl
- Alan Wolfe: Linear Fit Search [beating binary search] https://blog.demofox.org/2019/03/22/linear-fit-search/ 5 comments programming
- How To: Data Lookups Via Raytracing https://blog.demofox.org/2018/11/16/how-to-data-lookups-via-raytracing/ 9 comments hardware
- Data Lookups via Raytracing https://blog.demofox.org/2018/11/16/how-to-data-lookups-via-raytracing/ 5 comments programming
- Monte Carlo Integration Explanation in 1D https://blog.demofox.org/2018/06/12/monte-carlo-integration-explanation-in-1d/ 3 comments programming
- Granular Audio Synthesis - C++ https://blog.demofox.org/2018/03/05/granular-audio-synthesis/ 3 comments cpp
- C++ Differentiable Programming: Searching For An Optimal Dither Pattern https://blog.demofox.org/2017/12/23/c-differentiable-programming-searching-for-an-optimal-dither-pattern/ 9 comments programming
- Demystifying Floating Point Precision https://blog.demofox.org/2017/11/21/floating-point-precision/ 31 comments programming
- Generating Random Numbers From a Specific Distribution By Inverting the CDF https://blog.demofox.org/2017/08/05/generating-random-numbers-from-a-specific-distribution-by-inverting-the-cdf/ 5 comments programming
- SIMD / GPU Friendly Branchless Binary Search https://blog.demofox.org/2017/06/20/simd-gpu-friendly-branchless-binary-search/ 17 comments programming
- When Random Numbers Are Too Random: Low Discrepancy Sequences https://blog.demofox.org/2017/05/29/when-random-numbers-are-too-random-low-discrepancy-sequences/ 80 comments programming
- Solving N equations and N unknowns: The Fine Print (Gauss Jordan Elimination) http://blog.demofox.org/2017/04/10/solving-n-equations-and-n-unknowns-the-fine-print-gauss-jordan-elimination/ 5 comments programming
- Neural Network Recipe: Recognize Handwritten Digits With 95% Accuracy (C++, nolibs) http://blog.demofox.org/2017/03/15/neural-network-recipe-recognize-handwritten-digits-with-95-accuracy/ 15 comments programming
- Incremental Least Squares Curve Fitting http://blog.demofox.org/2016/12/22/incremental-least-squares-curve-fitting/ 27 comments programming
- A Data Point for MSVC vs Clang Code Generation http://blog.demofox.org/2016/10/14/a-data-point-for-msvc-vs-clang-code-generation/ 7 comments programming
- Synthesizing a Plucked String Sound With the Karplus-Strong Algorithm http://blog.demofox.org/2016/06/16/synthesizing-a-pluked-string-sound-with-the-karplus-strong-algorithm/ 3 comments programming
- O(1) Data Lookups With Minimal Perfect Hashing http://blog.demofox.org/2015/12/14/o1-data-lookups-with-minimal-perfect-hashing/ 40 comments programming