Hacker News
- Sharper mipmapping using shader based supersampling (2019) https://bgolus.medium.com/sharper-mipmapping-using-shader-based-supersampling-ed7aadb47bec 14 comments
- The Quest for Very Wide Outlines https://bgolus.medium.com/the-quest-for-very-wide-outlines-ba82ed442cd9 19 comments
- Rendering a Sphere on a Quad https://bgolus.medium.com/rendering-a-sphere-on-a-quad-13c92025570c 10 comments
- The Best Darn Grid Shader (Yet) https://bgolus.medium.com/the-best-darn-grid-shader-yet-727f9278b9d8 8 comments graphicsprogramming
- The Quest for Very Wide Outlines: GPU Silhouette Rendering https://bgolus.medium.com/the-quest-for-very-wide-outlines-ba82ed442cd9 7 comments gamedev
- How to create albedo and mask texture https://bgolus.medium.com/the-team-color-problem-b70ec69d109f 2 comments blender