Hacker News
- Is This a Branch? (2021) https://bartwronski.com/2021/01/18/is-this-a-branch/ 13 comments
- Removing blur from images – deconvolution and using simple image filters https://bartwronski.com/2022/05/26/removing-blur-from-images-deconvolution-and-using-optimized-simple-filters/ 32 comments
- (Unofficial) Insider guide to tech interviews https://bartwronski.com/2022/01/04/insider-guide-to-tech-interviews/ 20 comments
- On Leaving California and the Silicon Valley https://bartwronski.com/2021/06/28/on-leaving-california-and-the-silicon-valley/ 126 comments
- Bilinear downsampling, aligning pixel grids and the infamous half pixel offset https://bartwronski.com/2021/02/15/bilinear-down-upsampling-pixel-grids-and-that-half-pixel-offset/ 10 comments
- Is This a Branch? https://bartwronski.com/2021/01/18/is-this-a-branch/ 74 comments
- Why are video games graphics (still) a challenge? https://bartwronski.com/2020/12/27/why-are-video-games-graphics-still-a-challenge-productionizing-rendering-algorithms/ 2 comments
- Why are video games graphics challenging? Productionizing rendering algorithms https://bartwronski.com/2020/12/27/why-are-video-games-graphics-still-a-challenge-productionizing-rendering-algorithms/ 89 comments
- Using JAX, numpy, and optimization techniques to improve separable image filters https://bartwronski.com/2020/03/15/using-jax-numpy-and-optimization-techniques-to-improve-separable-image-filters/ 9 comments
- Separability, SVD and low-rank approximation of 2D image processing filters https://bartwronski.com/2020/02/03/separate-your-filters-svd-and-low-rank-approximation-of-image-filters/ 5 comments
- Dithering in Games, Part 1: Simple Quantization (2016) https://bartwronski.com/2016/10/30/dithering-part-one-simple-quantization/ 7 comments
Lobsters
- How I use ChatGPT daily (scientist/coder perspective) https://bartwronski.com/2024/01/22/how-i-use-chatgpt-daily-scientist-coder-perspective/ 3 comments ai
- Is this a branch? https://bartwronski.com/2021/01/18/is-this-a-branch/ 6 comments compilers
- Technical debt… or technical weight? https://bartwronski.com/2016/06/26/technical-weight/ 2 comments practices
- Removing blur from images – deconvolution and using simple image filters https://bartwronski.com/2022/05/26/removing-blur-from-images-deconvolution-and-using-optimized-simple-filters/ 2 comments graphicsprogramming
- Fast, GPU friendly, antialiasing downsampling filter https://bartwronski.com/2022/03/07/fast-gpu-friendly-antialiasing-downsampling-filter/ 10 comments graphicsprogramming
- Exposure Fusion – local tonemapping for real-time rendering https://bartwronski.com/2022/02/28/exposure-fusion-local-tonemapping-for-real-time-rendering/ 4 comments graphicsprogramming
- Computing gradients on grids (pixels, voxels) – forward, central, and… diagonal differences. https://bartwronski.com/2021/02/28/computing-gradients-on-grids-forward-central-and-diagonal-differences/ 3 comments graphicsprogramming
- Is this a branch? https://bartwronski.com/2021/01/18/is-this-a-branch/ 16 comments cpp
- Dithering in games – mini series https://bartwronski.com/2016/10/30/dithering-in-games-mini-series/ 3 comments programming
- How (not) to test graphics algorithms https://bartwronski.com/2019/08/14/how-not-to-test-graphics-algorithms/ 4 comments programming
- Technical debt… or technical weight? https://bartwronski.com/2016/06/26/technical-weight/ 3 comments programming