Hacker News
- Understanding The Fourier Transform http://www.altdevblogaday.com/2011/05/17/understanding-the-fourier-transform/ 44 comments
- #AltDevBlog » Zero Initialisation for Classes http://www.altdevblogaday.com/2014/03/31/zero-initialisation-for-classes/ 3 comments cpp
- The Circular Estimation Conjecture http://www.altdevblogaday.com/2013/11/15/always-multiply-estimates-by-pi/ 4 comments programming
- #AltDevBlog » There’s nothing like a tidy codebase http://www.altdevblogaday.com/2013/07/24/theres-nothing-like-a-tidy-codebase/ 27 comments programming
- #AltDevBlogADay » C/C++ Low Level Curriculum Part 12: Multiple Inheritance http://www.altdevblogaday.com/2013/05/22/cc-low-level-curriculum-part-12-multiple-inheritance/ 5 comments cpp
- John-Carmack's Latency Mitigation Strategies http://www.altdevblogaday.com/2013/02/22/latency-mitigation-strategies/ 76 comments programming
- The Difficulties of an Infinite Video Game World - #AltDevBlogADay http://www.altdevblogaday.com/2012/04/27/the-difficulties-of-an-infinite-video-game-world/ 40 comments gamedev
- Functional Programming in C++ http://www.altdevblogaday.com/2012/04/26/functional-programming-in-c/ 10 comments cpp
- Floating Point Complexities http://altdevblogaday.com/2012/04/05/floating-point-complexities/ 58 comments programming
- #AltDevBlogADay » The Top 6 Misconceptions I Had About Unity http://altdevblogaday.com/2011/05/23/the-top-6-misconceptions-i-had-about-unity/ 9 comments gamedev
- Extravagant Cheating via Direct X http://altdevblogaday.com/2012/04/02/extravagant-cheating-via-direct-x/ 418 comments programming
- Monetizing your game without being a dick http://altdevblogaday.com/2012/02/09/the-principles-of-game-monetization/ 27 comments gamedev
- Free Online Game Dev Conference! http://altdevblogaday.com/2012/02/02/altdevconf-schedule/ 11 comments gamedev
- Real Men Write Their Own Game Engines « #AltDevBlogADay http://altdevblogaday.com/2012/01/20/real-men-write-their-own-game-engines/ 69 comments gamedev
- Inverse Kinematics (2 joints) for foot placement http://altdevblogaday.com/2012/01/18/inverse-kinematics-2-joints-for-foot-placement/ 4 comments gamedev
- Tricks With the Floating-Point Format http://altdevblogaday.com/2012/01/05/tricks-with-the-floating-point-format/ 9 comments programming
- C / C++ Low Level Curriculum Part 3: The Stack http://altdevblogaday.com/2011/12/14/c-c-low-level-curriculum-part-3-the-stack/ 8 comments cpp
- John Carmack on Static Code Analysis http://altdevblogaday.com/2011/12/24/static-code-analysis/ 360 comments programming
- No One Cares About Your Cool Game Idea « #AltDevBlogADay http://altdevblogaday.com/2011/12/04/no-one-cares-about-your-cool-game-idea/ 79 comments gamedev
- Parallel Implementations - John Carmack http://altdevblogaday.com/2011/11/22/parallel-implementations/ 55 comments programming
- A Programmer and His Blobs http://altdevblogaday.com/2011/10/11/a-programmer-and-his-blobs/ 8 comments programming
- Header Hero - A tool for optimising includes (x-post from proggit) http://altdevblogaday.com/2011/10/08/caring-by-sharing-header-hero/ 7 comments cpp
- Header Hero - A tool to help keep track of C++ includes http://altdevblogaday.com/2011/10/08/caring-by-sharing-header-hero/ 26 comments programming
- Reflection in C++ http://altdevblogaday.com/2011/09/25/reflection-in-c-part-1-introduction/ 27 comments programming
- Given n items, finding the “best” k of them. http://altdevblogaday.com/2011/09/07/the-best-of-the-best-or-the-lowest-of-the-low/ 28 comments coding
- Make your own level editor part 1 http://altdevblogaday.com/2011/09/10/make-your-own-level-editor-part-i/ 4 comments gamedev
- Do Indie Developers Need a Producer? http://altdevblogaday.com/2011/08/26/do-indie-developers-need-a-producer/ 6 comments gamedev
- Lack of monetization control on XNA platforms will drive indies away! #AltDevBlogADay http://altdevblogaday.com/2011/08/20/lack-of-monetization-control-on-xna-platforms-will-drive-indies-away/ 5 comments gamedev
- You Need a Media Kit #AltDevBlogADay http://altdevblogaday.com/2011/08/09/you-need-a-media-kit/?utm_source=twitterfeed&utm_medium=twitter 10 comments gamedev
- An interesting vertex shader trick http://altdevblogaday.com/2011/08/08/interesting-vertex-shader-trick/ 6 comments programming
- The Demise of the Low Level Programmer http://altdevblogaday.com/2011/08/06/demise-low-level-programmer/ 368 comments programming
- Does Gameplay Always Come First? #AltDevBlogADay http://altdevblogaday.com/2011/08/05/does-gameplay-always-come-first/#comment-278410054 3 comments gamedev
- (Ab)using the C Preprocessor http://altdevblogaday.com/2011/07/12/abusing-the-c-preprocessor/ 25 comments programming
- Students : Game AI vs Traditional AI (crosspost from /r/programming) http://altdevblogaday.com/2011/07/11/students-game-ai-vs-traditional-ai/ 3 comments gamedev
- Students : Game AI vs Traditional AI - A summary of the difference between the two. http://altdevblogaday.com/2011/07/11/students-game-ai-vs-traditional-ai/ 158 comments programming
- Coroutines - How they work with C#, yield, and IEnumerator http://altdevblogaday.com/2011/07/07/unity3d-coroutines-in-detail/ 26 comments programming
- Synchronous RTS Engines and a Tale of Desyncs http://altdevblogaday.com/2011/07/09/synchronous-rts-engines-and-a-tale-of-desyncs/ 176 comments programming
- Students, Version Control! http://altdevblogaday.com/2011/07/08/students-version-control-2/ 9 comments gamedev
- Threading and Your Game Loop http://altdevblogaday.com/2011/07/03/threading-and-your-game-loop/ 12 comments gamedev
- C for C++ Programmers http://altdevblogaday.com/c-for-c-programmers 175 comments programming