Hacker News
- Game AI bugs caught on tape... and fixed http://aigamedev.com/open/article/bugs-caught-on-tape/ 3 comments
- 17 Ways to Reduce Your Turnaround Times While Prototyping Game AI http://aigamedev.com/methodology/reduce-turnaround-times 5 comments
- 10 Reasons the Age of Finite State Machines is Over http://aigamedev.com/questions/fsm-age-is-over 2 comments
- Learning how to create AI http://aigamedev.com/premium/interview/frozen-synapse/ 5 comments gamedev
- Infinite Mario AI using A* Search http://aigamedev.com/open/interview/mario-ai/ 18 comments programming
- StoryBricks: The Future of User-Driven Narrative is At Stake | AiGameDev.com http://aigamedev.com/open/interview/storybricks-preview/ 17 comments gamedev
- [HELP + Discuss]Reactive Planning and Behavior Trees http://aigamedev.com/ultimate/presentation/reactive-planning/ 3 comments gamedev
- Making Designers Obsolete? Evolution in Game Design http://aigamedev.com/open/interview/evolution-in-cityconquest/?utm_source=reddit&utm_medium=social&utm_campaign=promote 3 comments gamedev
- Writing Hardware-Optimized Code on the Xbox 360 & PS3 http://aigamedev.com/broadcasts/session-hardware-optimization/ 8 comments gamedev
- Recast'ing automatic annotations for player cover in Killzone 3 http://aigamedev.com/open/reviews/player-cover-killzone3/ 3 comments gamedev
- GDC 2011 - AI Summit '11 Retrospective - Game AI http://aigamedev.com/insider/coverage/gdc11-slides-takeaway/ 6 comments gamedev
- Theta*: Any-Angle Path Planning for Smoother Trajectories in Continuous Environments http://aigamedev.com/open/tutorials/theta-star-any-angle-paths/ 3 comments gamedev
- Winning the 2K Bot Prize with a Long-Term Memory Database using SQLite http://aigamedev.com/open/articles/sqlite-bot/ 18 comments programming
- 18 Embarrassing Game AI Bugs...And How To Fix Them http://aigamedev.com/open/articles/bugs-caught-on-tape/ 13 comments coding
- AiGameDev: Clearance-based Pathfinding and Hierarchical Annotated A* Search http://aigamedev.com/open/article/clearance-based-pathfinding/ 8 comments programming
- 18 Embarrassing Game AI Bugs Caught On Tape... and Fixed! http://aigamedev.com/open/article/bugs-caught-on-tape/ 89 comments programming
- Using Potential Fields in a Real-time Strategy Game Scenario http://aigamedev.com/tutorials/potential-fields 21 comments programming
- The Anatomy of an AI Architecture for Game Characters http://aigamedev.com/essays/anatomy-ai-architecture 2 comments programming
- Chasing Strawmen Out of Game AI Research http://aigamedev.com/editorial/strawmen-research 2 comments programming
- Simulating Crowd Dynamics: Flow Lanes and Character Animation http://aigamedev.com/questions/simulating-crowd-flow-dynamics 6 comments programming
- No Ifs, Ands, or Buts: Uncovering the Simplicity of Conditionals http://aigamedev.com/theory/schematic-table-conditionals 3 comments programming
- A-Life, Emergent AI and S.T.A.L.K.E.R.: An Interview with Dmitriy Iassenev http://aigamedev.com/interviews/stalker-alife 3 comments programming
- Analyzing the AI Bot Library from the Quake 3 Source Code http://aigamedev.com/source/quake3-engine 18 comments programming
- A* Path-Finding Interactive Demo in Jython http://aigamedev.com/demo/astar-pathfinding 10 comments programming
- Best Of game AI 2007 http://aigamedev.com/site/best-of-2007 2 comments programming
- The age of finite state machines in games is over http://aigamedev.com/questions/fsm-age-is-over 26 comments programming
- The cutting edge of integrating next-gen animation and AI http://aigamedev.com/reviews/crysis-animation-integration 3 comments programming
- Inside Galcon: Python, Game Development and Artificial Intelligence http://aigamedev.com/interviews/inside-galcon-python-ai 3 comments programming
- Making Racing Games Fun With Computational Intelligence http://aigamedev.com/interviews/racing-games-computational-intelligence 6 comments programming
- Multi-Threading Strategies for Game AI http://aigamedev.com/questions/multi-threading-strategies 52 comments programming