Hacker News
- Rendering the Hellscape of Doom Eternal [pdf] http://advances.realtimerendering.com/s2020/RenderingDoomEternal.pdf 2 comments
- Adopting Lessons from Offline Ray-Tracing to Real-Time Ray-Tracing [pdf] http://advances.realtimerendering.com/s2018/Pharr%20-%20Advances%20in%20RTR%20-%20Real-time%20Ray%20Tracing.pdf 13 comments
Lobsters
- Advances in Real-Time Rendering 2023 https://advances.realtimerendering.com/s2023/index.html 2 comments graphics , slides
- The Challenges of Rendering an Open World in Far Cry 5 http://advances.realtimerendering.com/s2018/The%20Challenges%20of%20Rendering%20an%20Open%20World%20in%20Far%20Cry%205%20(With%20Notes).pdf 4 comments graphics , pdf
- Doom Eternal decal transform 2x4 confusion https://advances.realtimerendering.com/s2020/RenderingDoomEternal.pdf 2 comments graphicsprogramming
- Struggling with the math, any advice? https://advances.realtimerendering.com/s2009/Light_Propagation_Volumes.pdf 18 comments graphicsprogramming
- Video presentations from Advances In Realtime Rendering (SIGGRAPH)? https://advances.realtimerendering.com/ 3 comments graphicsprogramming
Linking pages
- Intel's Latest Research for Graphics and Generative AI https://www.intel.com/content/www/us/en/developer/articles/news/gpu-research-generative-ai-update.html 15 comments
- Graphics Studies Compilation - Adrian Courrèges http://www.adriancourreges.com/blog/2020/12/29/graphics-studies-compilation/ 6 comments
- GPU Optimization for GameDev · GitHub https://gist.github.com/silvesthu/505cf0cbf284bb4b971f6834b8fec93d 2 comments
- GitHub - OTFCG/Awesome-Game-Analysis: a comprehensive collection of video game tech analysis resources https://github.com/OTFCG/Awesome-Game-Analysis 1 comment
- Alex at SIGGRAPH 2015: "Learning from Failure" | Media Molecule https://www.mediamolecule.com/blog/article/siggraph_2015 0 comments