Hacker News
- Nvidia CEO Says Moore’s Law Is Dead, GPU Prices Will Keep Increasing https://80.lv/articles/nvidia-ceo-says-moore-s-law-is-dead-gpu-prices-will-keep-increasing/ 2 comments
- Meta Reports Its First-Ever Quarterly Revenue Decline https://80.lv/articles/meta-reports-its-first-ever-quarterly-revenue-decline 4 comments
- Cosmopolitan Used DALL-E 2 AI to Generate a Magazine Cover https://80.lv/articles/cosmopolitan-used-dall-e-2-ai-to-generate-a-magazine-cover/ 2 comments
- Famous paintings zoomed out with DALL-E 2 https://80.lv/articles/famous-paintings-expanded-with-dall-e-2/ 2 comments
- Capcom to Raise Its Employee Salaries by 30% in Japan https://80.lv/articles/capcom-to-raise-its-employee-salaries-by-30-in-japan/ 2 comments
- Helldivers II Was Built on an Archaic Engine That You Can't Access (Bitsquid / Autodesk Stingray) https://80.lv/articles/helldivers-ii-was-built-on-an-archaic-engine-that-you-can-t-access-anymore/ 43 comments gamedev
- Ubisoft Allegedly Interrupts Gameplay with Pop-Up Ads https://80.lv/articles/ubisoft-allegedly-interrupts-gameplay-with-pop-up-ads/ 273 comments technology
- [Help] How can I make seamless textures/UVs for non-square modular assets? https://80.lv/articles/realistic-modular-diorama-made-with-blender-substance-3d-painter-ue5/ 3 comments blender
- New Medical Virtual Reality Platform for 3D Surgical Planning https://80.lv/articles/medicalholodeck-medical-vr-platform-for-3d-surgical-planning 4 comments programming
- Creating Stylized Vegetation: Asking about normals and Backface Culling https://80.lv/articles/stylized-nature-vegetation-animation-shaders 2 comments unity3d
- Half-Life: Alyx can simulate liquid in bottles now! Source: 80.lv https://80.lv/articles/half-life-alyx-can-now-simulate-liquid-in-bottles/ 2 comments gamedev
- The tech behind Noita's Falling Sand Simulation https://80.lv/articles/noita-a-game-based-on-falling-sand-simulation/ 6 comments gamedev
- Promethean AI builds entire game environments, giving smart design suggestion to 3d artists https://80.lv/articles/promethean-ai-the-tricks-of-learning-game-art/ 3 comments artificial
- We're making an MMO out of a user interface! 80 Level just published my article about it. https://80.lv/articles/space-economy-simulation-ui-is-the-game/ 34 comments gamedev
- 80lvl stealing posts? https://80.lv 91 comments gamedev
- UE4 Environment Production Tricks from Wild West Artstation Challenge https://80.lv/articles/smart-environment-production-techniques/ 4 comments gamedev
- Amplify Impostors: New Solution for Assets Optimization https://80.lv/articles/new-optimization-solution-amplify-impostors/ 4 comments gamedev
- Making Wild West Scene with CryEngine https://80.lv/articles/making-wild-west-scene-with-cryengine/ 4 comments gamedev
- Seamless Forest Textures with Photogrammetry https://80.lv/articles/creating-a-forest-biome-with-photogrammetry/ 18 comments gamedev
- Photogrammetry-Based Approach to Material Production https://80.lv/articles/creating-photogrammetry-based-materials/ 10 comments gamedev
- Achieving the hand painted look of character textures https://80.lv/articles/character-art-balancing-between-stylization-and-realism/ 3 comments gamedev
- Sony Santa Monica, Naughty Dog, Bungie, and Blizzard Discuss Crunch https://80.lv/articles/sony-santa-monica-naughty-dog-bungie-and-blizzard-discuss-crunch/ 9 comments gamedev
- Voxels are making a comeback with Atomontage https://80.lv/articles/how-voxels-became-the-next-big-thing/ 158 comments gamedev
- Texturing and Animating Stylized Characters https://80.lv/articles/the-allure-texturing-and-animating-stylized-characters/ 14 comments gamedev
- 3D Character Stylizing with Unreal Engine 4 https://80.lv/articles/stylized-character-production-techniques-in-ue4/ 11 comments gamedev
- Confessions of an Unreal Engine 4 Engineering Firefighter https://80.lv/articles/confessions-of-an-unreal-engine-4-engineering-firefighter/ 10 comments gamedev
- Unity gets AAA Materials and 4k textures *___* https://80.lv/articles/unity-asset-store-gets-4k-textures/ 3 comments blender
- Nice UV Packing Add-On for best use of the UV space https://80.lv/articles/uv-packer-add-on-for-blender/ 7 comments blender
- Game Industry Wisdom: On life, work, and lack of sleep https://80.lv/articles/game-industry-wisdom-terrible-but-accurate/ 5 comments gamedev
- Artists described the way they remade the visuals in Shadow of The Colossus https://80.lv/articles/shadow-of-the-colossus-remaking-the-legend/ 7 comments gamedev
- Creating a stylized, performant environment in Unity https://80.lv/articles/stylized-environment-production-in-unity/ 10 comments gamedev
- An interesting analysis on the art style of Overwatch https://80.lv/articles/overwatch-technical-overview/ 3 comments gamedev
- Realistic vs. Stylized Asset Production: Technique Overview by DICE Artist Kim Aava https://80.lv/articles/realistic-vs-stylized-technique-overview/ 9 comments gamedev
- Overview of new tools in Substance Designer https://80.lv/articles/mastering-the-tools-of-substance-designer/ 5 comments gamedev
- Tips on Low Poly Indie Game Creation https://80.lv/articles/omno/ 10 comments gamedev
- How-to: Deep dive in the production of tile environments https://80.lv/articles/technical-challenges-of-game-environment-production/ 3 comments gamedev
- just a few cool works from level-designers #Blocktober https://80.lv/articles/level-designers-reveal-early-stages-in-blocktober-hashtag/ 3 comments gamedev
- Who Are Level Designers: Interview with Max Herngren from Mojang https://80.lv/articles/who-are-level-designers/ 2 comments gamedev
- Tips on Production of Weapons for Video Games from Call of Duty Weapon Artist https://80.lv/articles/production-of-3d-weapons-for-video-games/ 4 comments gamedev
- 2d facial animation production for games with Live2D Cubism https://80.lv/articles/creation-facial-2d-animation-for-games/ 4 comments gamedev
- The workflow for remaking game textures in Bioshock The Collection https://80.lv/articles/the-remastering-of-textures-in-bioshock-the-collection/ 15 comments gamedev
Linking pages
- How Voxels Became ‘The Next Big Thing’ | by 80Level | Medium https://medium.com/@eightylevel/how-voxels-became-the-next-big-thing-4eb9665cd13a 180 comments
- GitHub - OTFCG/Awesome-Game-Analysis: a comprehensive collection of video game tech analysis resources https://github.com/OTFCG/Awesome-Game-Analysis 1 comment
- The Main Pillars of Game Design. An experienced developer Michael… | by 80Level | Medium https://medium.com/@EightyLevel/the-main-pillars-of-game-design-57694e57cba 0 comments