Hacker News
- Portals and Quake https://30fps.net/pages/pvs-portals-and-quake/ 54 comments
- A simple way to scale pixel art games https://30fps.net/pages/pixelart-scaling/ 76 comments
- Classic 3D videogame shadow techniques https://30fps.net/pages/videogame-shadows/ 69 comments
- Full screen triangle optimization https://30fps.net/pages/twotris/ 44 comments
Lobsters
- Portals and Quake https://30fps.net/pages/pvs-portals-and-quake/ 3 comments graphics , historical , python
- Classic 3D videogame shadow techniques https://30fps.net/pages/videogame-shadows/ 9 comments graphics
- Shader post-processing in a hurry https://30fps.net/pages/post-processing/ 8 comments graphics
- Clean pointer serialization in C https://30fps.net/pages/clean-pointer-serialization/ 9 comments c
- Going up in color bit depth https://30fps.net/pages/bit-depths/ 17 comments c , graphics
- Full screen triangle optimization https://30fps.net/pages/twotris/ 3 comments graphics