Hacker News
- Meshing in a Minecraft Game (2012) http://0fps.wordpress.com/2012/06/30/meshing-in-a-minecraft-game/ 17 comments
- Implementing Multidimensional Arrays in JavaScript http://0fps.wordpress.com/2013/05/22/implementing-multidimensional-arrays-in-javascript/ 4 comments
- Smooth Voxel Terrain http://0fps.wordpress.com/2012/07/12/smooth-voxel-terrain-part-2/ 6 comments
- Replication in networked games: Overview (Part 1) http://0fps.wordpress.com/2014/02/10/replication-in-networked-games-overview-part-1/ 6 comments programming
- How ambient occlusion works in Minecraft http://0fps.wordpress.com/2013/07/03/ambient-occlusion-for-minecraft-like-worlds/ 37 comments programming
- Image processing libraries for JavaScript http://0fps.wordpress.com/2013/06/01/ndarray-modules/ 5 comments javascript
- Cache oblivious array operations http://0fps.wordpress.com/2013/05/28/cache-oblivious-array-operations/ 5 comments programming
- Comparing Sequences Without Sorting (category theory in JS) http://0fps.wordpress.com/2013/01/24/comparing-sequences-without-sorting/ 4 comments haskell
- Comparing Sequences Without Sorting http://0fps.wordpress.com/2013/01/24/comparing-sequences-without-sorting/ 19 comments programming
- CommonJS: Why and How http://0fps.wordpress.com/2013/01/22/commonjs-why-and-how/ 7 comments javascript
- Conway’s Game of Life for Curved Surfaces (Part 2) http://0fps.wordpress.com/2012/11/28/conways-game-of-life-for-curved-surfaces-part-2/ 14 comments programming
- Conway’s Game of Life for Curved Surfaces (Part 2) http://0fps.wordpress.com/2012/11/28/conways-game-of-life-for-curved-surfaces-part-2/ 3 comments math
- Conway’s Game of Life for Curved Surfaces (Part 1) http://0fps.wordpress.com/2012/11/19/conways-game-of-life-for-curved-surfaces-part-1/ 22 comments math
- Conway’s Game of Life for Curved Surfaces (Part 1) http://0fps.wordpress.com/2012/11/19/conways-game-of-life-for-curved-surfaces-part-1/ 11 comments programming
- Turning 8-bit Sprites into Printable 3D Models http://0fps.wordpress.com/2012/09/18/turning-8-bit-sprites-into-printable-3d-models/ 42 comments programming
- Simplifying Isosurfaces (part 2) http://0fps.wordpress.com/2012/08/20/simplifying-isosurfaces-part-2/ 8 comments programming
- Smooth Voxel Terrain http://0fps.wordpress.com/2012/07/12/smooth-voxel-terrain-part-2/ 6 comments programming
- A follow up to "Meshing in a Minecraft-Game" http://0fps.wordpress.com/2012/07/07/meshing-minecraft-part-2/ 9 comments programming
- Meshing in a Minecraft Game http://0fps.wordpress.com/2012/06/30/meshing-in-a-minecraft-game/ 26 comments programming
- Making an MMO in 48 hours http://0fps.wordpress.com/2012/04/24/making-an-mmo-in-48-hours/ 54 comments programming
- Making an MMO in 48 hours http://0fps.wordpress.com/2012/04/24/making-an-mmo-in-48-hours/ 5 comments node
- Making an MMO in 48 hours http://0fps.wordpress.com/2012/04/24/making-an-mmo-in-48-hours/ 35 comments gamedev
- An Analysis of Minecraft-like Engines http://0fps.wordpress.com/2012/01/14/an-analysis-of-minecraft-like-engines/ 3 comments coding
- Optimizing Minecraft Engines http://0fps.wordpress.com/2012/01/14/an-analysis-of-minecraft-like-engines/ 16 comments programming
- Optimizing Minecraft Engines http://0fps.wordpress.com/2012/01/14/an-analysis-of-minecraft-like-engines/ 34 comments gamedev