Hacker News
- Zig monthly, October 2021: Games, gamedev, Elixir, tools and more https://zigmonthly.org/letters/2021/october/ 122 comments
- Zig monthly, October 2021: Games, gamedev, Elixir, tools & more https://zigmonthly.org/letters/2021/october/ 5 comments zig
Linked pages
- S2, E7: Taking the warts off C, with Andrew Kelley, creator of the Zig Software Foundation - YouTube https://youtu.be/gn3YsZ6HUHw 147 comments
- GitHub - michal-z/zig-gamedev: Building game development ecosystem for @ziglang! https://github.com/michal-z/zig-gamedev 143 comments
- Using Zig and Translate-C to understand weird C code - Zig NEWS https://zig.news/sobeston/using-zig-and-translate-c-to-understand-weird-c-code-4f8 76 comments
- Perfecting GLFW for Zig, and finding lurking undefined behavior that went unnoticed for 6+ years | Hexops' devlog https://devlog.hexops.com/2021/perfecting-glfw-for-zig-and-finding-undefined-behavior 74 comments
- Mach Engine: The future of graphics (with Zig) | Hexops' devlog https://devlog.hexops.com/2021/mach-engine-the-future-of-graphics-with-zig 58 comments
- Zig monthly, September 2021: Unicode, Android, cross-platform GUIs, learning resources & more | Zig monthly https://zigmonthly.org/letters/2021/september/ 25 comments
- Handmade Seattle https://www.handmade-seattle.com/ 12 comments
- Improving Fuzz Testing with Zig Allocators - ryanliptak.com https://www.ryanliptak.com/blog/improving-fuzz-testing-with-zig-allocators/ 5 comments
- Taking the warts off C, with Andrew Kelley, creator of the Zig programming language https://about.sourcegraph.com/podcast/andrew-kelley/ 2 comments
- Zig SHOWTIME https://zig.show/ 1 comment
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