Hacker News
- Porting the Unity Engine to .NET CoreCLR http://xoofx.com/blog/2018/04/06/porting-unity-to-coreclr/ 40 comments
- Porting Unity to .NET CoreCLR http://xoofx.com/blog/2018/04/06/porting-unity-to-coreclr/ 8 comments gamedev
- Porting the Unity Engine to .NET CoreCLR http://xoofx.com/blog/2018/04/06/porting-unity-to-coreclr/ 31 comments dotnet
- Porting the Unity Engine to .NET CoreCLR http://xoofx.com/blog/2018/04/06/porting-unity-to-coreclr/ 7 comments programming
Linked pages
- GitHub - dotnet/coreclr: CoreCLR is the runtime for .NET Core. It includes the garbage collector, JIT compiler, primitive data types and low-level classes. https://github.com/dotnet/coreclr 989 comments
- Open Source .NET – 3 years later · Performance is a Feature! http://www.mattwarren.org/2017/12/19/Open-Source-.Net-3-years-later 290 comments
- GitHub - dotnet/llilc: This repo contains LLILC, an LLVM based compiler for .NET Core. It includes a set of cross-platform .NET code generation tools that enables compilation of MSIL byte code to LLVM supported platforms. https://github.com/dotnet/llilc 83 comments
- A look at the internals of 'Tiered JIT Compilation' in .NET Core · Performance is a Feature! http://www.mattwarren.org/2017/12/15/How-does-.NET-JIT-a-method-and-Tiered-Compilation/ 52 comments
- GitHub - dotnet/corert: This repo contains CoreRT, an experimental .NET Core runtime optimized for AOT (ahead of time compilation) scenarios, with the accompanying compiler toolchain. https://github.com/dotnet/corert 19 comments
- Entity component system - Wikipedia https://en.wikipedia.org/wiki/Entity%E2%80%93component%E2%80%93system 5 comments
- Home | BenchmarkDotNet https://benchmarkdotnet.org/ 3 comments
- coreclr/README.md at master · dotnet/coreclr · GitHub https://github.com/dotnet/coreclr/blob/master/Documentation/botr/README.md 0 comments
- Boehm garbage collector - Wikipedia https://en.wikipedia.org/wiki/Boehm_garbage_collector 0 comments
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