- Storage Buffer Access Synchronization in WGSL https://www.w3.org/TR/WGSL/#sync-builtin-functions 5 comments rust_gamedev
- Why Does WGSL Support Include Functionality? https://www.w3.org/TR/WGSL/ 2 comments rust_gamedev
Linking pages
- Three years of Bevy https://trent.kiwi/bevy-three-years 38 comments
- Computing image filters with wgpu-rs https://blog.redwarp.app/image-filters/ 28 comments
- Tour of WGSL https://google.github.io/tour-of-wgsl/ 14 comments
- webgpu-compute-rasterizer/how-to-build-a-compute-rasterizer.md at main · OmarShehata/webgpu-compute-rasterizer · GitHub https://github.com/OmarShehata/webgpu-compute-rasterizer/blob/main/how-to-build-a-compute-rasterizer.md 5 comments
- GitHub - Swoorup/wgsl-bindgen: Generate typesafe Rust bindings for wgsl shaders in wgpu https://github.com/Swoorup/wgsl-bindgen 2 comments
- Massively Parallel Fun with GPUs: Accelerating Tensors in Rust https://getcode.substack.com/p/massively-parallel-fun-with-gpus?sd=pf 1 comment
- Autotune for GPU Kernels: Ensuring Consistent Peak Performance https://burn.dev/blog/autotune-for-gpu-kernels 1 comment
- WebGPU for Metal Developers, Part Two – Metal by Example https://metalbyexample.com/webgpu-part-two/ 0 comments
- From GLSL to WGSL: the future of shaders on the Web | by Damien Seguin | Medium https://dmnsgn.medium.com/from-glsl-to-wgsl-the-future-of-shaders-on-the-web-bebc0c3df5c0 0 comments
- WebGPU January 2022 meetup — takeaways | by Omar Shehata | Medium https://omar-shehata.medium.com/webgpu-january-2022-meetup-takeaways-4cbe03d088b1 0 comments
- Video Frame Processing on the Web - WebAssembly, WebGPU, WebGL, WebCodecs, WebNN, and WebTransport - webrtcHacks https://webrtchacks.com/video-frame-processing-on-the-web-webassembly-webgpu-webgl-webcodecs-webnn-and-webtransport/ 0 comments
- Running LLMs in the Browser with Rust + WebGPU https://fleetwood.dev/posts/running-llms-in-the-browser 0 comments
- Massively Parallel Fun with GPUs: Accelerating Tensors in Rust https://getcode.substack.com/p/massively-parallel-fun-with-gpus 0 comments
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