- Mike Blumenkrantz (Valve) on DirectX 12 Work Graphs https://www.supergoodcode.com/recovery/ 8 comments hardware
Linked pages
- Principle of charity - Wikipedia http://en.wikipedia.org/wiki/principle_of_charity 513 comments
- Straw man - Wikipedia https://en.wikipedia.org/wiki/Straw_man 69 comments
- Advancing GPU-Driven Rendering with Work Graphs in Direct3D 12 | NVIDIA Technical Blog https://developer.nvidia.com/blog/advancing-gpu-driven-rendering-with-work-graphs-in-direct3d-12/ 26 comments
- A quick introduction to workgraphs – Interplay of Light https://interplayoflight.wordpress.com/2024/06/29/a-quick-introduction-to-workgraphs/ 20 comments
- GDC 2024: Work graphs, mesh shaders, FidelityFX™, dev tools, CPU optimization, and more. - AMD GPUOpen https://gpuopen.com/gdc-2024-announce/ 18 comments
- GDC 2024: Work graphs and draw calls - a match made in heaven! - AMD GPUOpen https://gpuopen.com/learn/gdc-2024-workgraphs-drawcalls/#1 14 comments
- D3D12 Work Graphs - DirectX Developer Blog https://devblogs.microsoft.com/directx/d3d12-work-graphs/ 1 comment
- An introduction to workgraphs part 2: Performance – Interplay of Light https://interplayoflight.wordpress.com/2024/09/09/an-introduction-to-workgraphs-part-2-performance/ 0 comments
- vkd3d-proton/docs/workgraphs.md at workgraphs · HansKristian-Work/vkd3d-proton · GitHub https://github.com/HansKristian-Work/vkd3d-proton/blob/workgraphs/docs/workgraphs.md 0 comments
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