- How I can simplify this code, and is there anyway I can improve the performance and readability of it? http://www.monogame.net 10 comments csharp
Linking pages
- A small state-of-the-art study on custom engines · GitHub https://gist.github.com/raysan5/909dc6cf33ed40223eb0dfe625c0de74 199 comments
- Game Development Post-Unity - by Casey Muratori https://www.computerenhance.com/p/game-development-post-unity 148 comments
- GitHub - isadorasophia/murder: Murder is a pixel art ECS game engine. https://github.com/isadorasophia/murder 127 comments
- Here's some alternatives to the Unity game engine | GamingOnLinux https://www.gamingonlinux.com/2023/09/heres-some-alternatives-to-the-unity-game-engine/ 85 comments
- GitHub - TBye101/MagicalLife: A 2d game that aspires to be similar to Rimworld, with more depth, magic, and RPG concepts. https://github.com/SneakyTactician/MagicalLife/tree/master 23 comments
- GitHub - ellisonleao/magictools: A list of Game Development resources to make magic happen. https://github.com/ellisonleao/magictools 15 comments
- GitHub - tlgkccampbell/ultraviolet: The Ultraviolet Framework is a .NET game development framework written in C#. https://github.com/tlgkccampbell/ultraviolet 15 comments
- GameDev Glossary: Library Vs Framework Vs Engine – GameFromScratch.com http://www.gamefromscratch.com/post/2015/06/13/GameDev-Glossary-Library-Vs-Framework-Vs-Engine.aspx 13 comments
- 16BPP.net: C# Networking / UDP Pong https://16bpp.net/tutorials/csharp-networking/07a 10 comments
- Creating a Roguelike Game in C# | Game programming in .NET with RogueSharp https://roguesharp.wordpress.com/ 7 comments
- A soft introduction to working with XML in C# https://www.deusinmachina.net/p/a-soft-introduction-to-working-with 4 comments
- GitHub - bobeff/open-source-engines: A list of open source game engines. https://github.com/bobeff/open-source-engines 3 comments
- Godot Engine - Godot and consoles, all you need to know https://godotengine.org/article/godot-consoles-all-you-need-know 1 comment
- GitHub - Cysharp/R3: The new future of dotnet/reactive and UniRx. https://github.com/Cysharp/R3 1 comment
- Making a game (engine) with ECS and in OCaml - DEV Community 👩💻👨💻 https://dev.to/sheosi/making-a-game-engine-with-ecs-and-in-ocaml-2oma 0 comments
- Game Loop – Tommy Long – Musings of an angry developer. http://blog.devbot.net/game-loop/ 0 comments
- dotnet/dotnet-developer-projects.md at main · microsoft/dotnet · GitHub https://github.com/Microsoft/dotnet/blob/master/dotnet-developer-projects.md 0 comments
- corert/samples/MonoGame at master · dotnet/corert · GitHub https://github.com/dotnet/corert/tree/master/samples/MonoGame 0 comments
- Unity dependency management at Wooga | by Manne Endres | Wooga https://blog.wooga.com/unity-dependency-management-at-wooga-81bc6eea2de9 0 comments
- Console #166 -- Interview with Ray of raylib: easy-to-use library for videogames programming https://console.substack.com/p/console-166 0 comments
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