Hacker News
- Xbox 360 Architecture | A Practical Analysis https://www.copetti.org/writings/consoles/xbox-360/ 35 comments hardware
Linking pages
- Wii U Architecture | A Practical Analysis https://www.copetti.org/writings/consoles/wiiu/ 199 comments
- PlayStation 3 Architecture | A Practical Analysis https://www.copetti.org/writings/consoles/playstation-3/ 125 comments
- Nintendo 3DS Architecture | A Practical Analysis https://www.copetti.org/writings/consoles/nintendo-3ds/ 117 comments
- PlayStation Vita Architecture (Part 1) | A Practical Analysis https://www.copetti.org/writings/consoles/playstation-vita/ 81 comments
- PlayStation Portable (PSP) Architecture | A Practical Analysis https://www.copetti.org/writings/consoles/playstation-portable/ 7 comments
Linked pages
- Finding a CPU Design Bug in the Xbox 360 | Random ASCII – tech blog of Bruce Dawson https://randomascii.wordpress.com/2018/01/07/finding-a-cpu-design-bug-in-the-xbox-360/ 272 comments
- PlayStation 2 Architecture | A Practical Analysis https://www.copetti.org/writings/consoles/playstation-2/ 131 comments
- PlayStation 3 Architecture | A Practical Analysis https://www.copetti.org/writings/consoles/playstation-3/ 125 comments
- PlayStation Architecture | A Practical Analysis https://www.copetti.org/writings/consoles/playstation/ 116 comments
- Creative Commons — Attribution 4.0 International — CC BY 4.0 https://creativecommons.org/licenses/by/4.0/ 95 comments
- MP3 Is 25 Years Old! | Hackaday https://hackaday.com/2020/07/27/mp3-is-25-years-old/ 33 comments
- Wii Architecture | A Practical Analysis https://www.copetti.org/writings/consoles/wii/ 24 comments
- Architecture of Consoles | A Practical Analysis https://www.copetti.org/writings/consoles/ 21 comments
- Hacking CD/DVD/Blu-ray for Biosensing - PMC https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6066758/ 17 comments
- http://www.free60.org/Reset_Glitch_Hack 9 comments
- Dreamcast Architecture | A Practical Analysis https://www.copetti.org/writings/consoles/dreamcast/ 8 comments
- PlayStation Portable (PSP) Architecture | A Practical Analysis https://www.copetti.org/writings/consoles/playstation-portable/ 7 comments
- xenia - Leaving No Pixel Behind: New Render Target Cache, 3x3 Resolution Scaling & Three Years in Xenia’s GPU Emulation https://xenia.jp/updates/2021/04/27/leaving-no-pixel-behind-new-render-target-cache-3x3-resolution-scaling.html 6 comments
- http://www.youtube.com/watch?v=uxjpmc8zixm 3 comments
- Nintendo DS Architecture | A Practical Analysis https://www.copetti.org/writings/consoles/nintendo-ds/ 1 comment
- Nintendo Entertainment System (NES) Architecture | A Practical Analysis https://www.copetti.org/writings/consoles/nes/ 0 comments
- Nintendo 64 Architecture | A Practical Analysis https://www.copetti.org/writings/consoles/nintendo-64/ 0 comments
- GameCube Architecture | A Practical Analysis https://www.copetti.org/writings/consoles/gamecube 0 comments
- DirectX/XNA Phase Out Continues – Promit's Ventspace http://ventspace.wordpress.com/2013/01/30/directxxna-phase-out-continues/ 0 comments
- Tutorial - RGH 3.0 Guide - Phat + Slim - Includes Quick Tool! | Se7enSins Gaming Community https://www.se7ensins.com/forums/threads/rgh-3-0-guide-phat-slim-includes-quick-tool.1832979/ 0 comments
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