Linking pages
- TIFU by using Math.random(). By Betable CTO, Mike Malone | by Betable Engineering | Medium https://medium.com/@betable/tifu-by-using-math-random-f1c308c4fd9d#.7p3lk9bvk 441 comments
- GitHub - Daniel-Liu-c0deb0t/uwu: fastest text uwuifier in the west https://github.com/Daniel-Liu-c0deb0t/uwu 129 comments
- Specific Problems with Other RNGs | PCG, A Better Random Number Generator http://www.pcg-random.org/other-rngs.html 63 comments
- Determinism in League of Legends: Implementation | Riot Games Technology https://technology.riotgames.com/news/determinism-league-legends-implementation 48 comments
- Generating random numbers using C++ standard library: the solutions — The Coding Nest https://codingnest.com/generating-random-numbers-using-c-standard-library-the-solutions/ 40 comments
- Factor 0.100 now available – Re: Factor https://re.factorcode.org/2024/09/factor-0-100-now-available.html 40 comments
- 15 App Ideas to Build and Level Up your Coding Skills | by Florin Pop | Bits and Pieces https://blog.bitsrc.io/15-app-ideas-to-build-and-level-up-your-coding-skills-28612c72a3b1 31 comments
- Generating UUIDs at scale on the Web | by Matthieu Wipliez | Teads Engineering | Medium https://medium.com/teads-engineering/generating-uuids-at-scale-on-the-web-2877f529d2a2 21 comments
- Amazing Optimizers, or Compile Time Tests · Aras' website http://aras-p.info/blog/2016/12/09/amazing-optimizers-or-compile-time-tests/ 11 comments
- GitHub - pwmarcz/fpga-chip8: CHIP-8 console on FPGA https://github.com/pwmarcz/fpga-chip8 9 comments
- GitHub - dubzzz/pure-rand: Pure random number generator written in TypeScript https://github.com/dubzzz/pure-rand/blob/master/readme.md 7 comments
- Conway's Game of Life on the NES in Rust https://gridbugs.org/conways-game-of-life-on-the-nes-in-rust/ 6 comments
- GitHub - accidentalrebel/minesweeper-assembly: A minesweeper game written in 16-bit assembly. Compiled with NASM. Runs on DOS. https://github.com/accidentalrebel/minesweeper-assembly 4 comments
- Writing a GPU-Accelerated Path Tracer in Rust - Part 2 | bheisler.github.io https://bheisler.github.io/post/writing-gpu-accelerated-path-tracer-part-2/ 3 comments
- Common hashCode Issues Every Java Developer Faces | by Miloš Živković | Dev Genius https://blog.devgenius.io/common-hashcode-issues-every-java-developer-faces-dfc61c9a119e 3 comments
- Go on very small hardware (Part 3) | Michał Derkacz https://ziutek.github.io/2018/05/03/go_on_very_small_hardware3.html 3 comments
- Finding the Best 64-bit Simulation PRNG https://nullprogram.com/blog/2017/09/21/ 0 comments
- How Great Hashing Can (More Than) Double Application Performance – ntop https://www.ntop.org/ntop/how-great-hashing-can-more-than-double-application-performance/ 0 comments
- GitHub - MaartenBaert/xormix: A hardware-optimized high-quality pseudorandom number generator https://github.com/MaartenBaert/xormix 0 comments
- Determinism in League of Legends: Implementation | Riot Games Technology https://engineering.riotgames.com/news/determinism-league-legends-implementation 0 comments
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