- [C Bitwise Float Operations] Dealing with IEEE standard float rounding https://en.wikipedia.org/wiki/Single-precision_floating-point_format 5 comments learnprogramming
- Why do floating point numbers have an exponent bias? https://en.wikipedia.org/wiki/Single-precision_floating-point_format 8 comments learnprogramming
Linking pages
- Introducing SIMD.js - Mozilla Hacks - the Web developer blog https://hacks.mozilla.org/2014/10/introducing-simd-js/ 161 comments
- Revisiting The Fast Inverse Square Root - Is It Still Useful? | hllmn.net https://hllmn.net/blog/2023-04-20_rsqrt/ 57 comments
- Modular: AIâs compute fragmentation: what matrix multiplication teaches us https://www.modular.com/blog/ais-compute-fragmentation-what-matrix-multiplication-teaches-us 44 comments
- Never Use Floats for Money https://husobee.github.io/money/float/2016/09/23/never-use-floats-for-currency.html 38 comments
- Nonlinear Computation in Deep Linear Networks https://blog.openai.com/nonlinear-computation-in-linear-networks/ 32 comments
- GitHub - tebe6502/Mad-Pascal: Mad Pascal Compiler for 6502 (Atari XE/XL, C64, C4Plus) https://github.com/tebe6502/Mad-Pascal 24 comments
- javascript-algorithms/src/algorithms/math/binary-floating-point at master · trekhleb/javascript-algorithms · GitHub https://github.com/trekhleb/javascript-algorithms/tree/master/src/algorithms/math/binary-floating-point 18 comments
- GitHub - ArashPartow/math-parser-benchmark-project: C++ Mathematical Expression Parser Benchmark https://github.com/ArashPartow/math-parser-benchmark-project 15 comments
- Emulating PS2 Floating-Point Numbers: IEEE 754 Differences (Part 1) | Gregory Gaines https://www.gregorygaines.com/blog/emulating-ps2-floating-point-nums-ieee-754-diffs-part-1/ 12 comments
- GitHub - ArashPartow/math-parser-benchmark-project: C++ Mathematical Expression Parser Benchmark http://code.google.com/p/math-parser-benchmark-project/ 10 comments
- I want to show a thing (C++ to machine code) – Bits'n'Bites https://www.bitsnbites.eu/i-want-to-show-a-thing-cpp-code-generation/ 8 comments
- Modular: The world's fastest unified matrix multiplication https://www.modular.com/blog/the-worlds-fastest-unified-matrix-multiplication 4 comments
- carbon-lang/docs/design at trunk · carbon-language/carbon-lang · GitHub https://github.com/carbon-language/carbon-lang/tree/trunk/docs/design 3 comments
- Torrenting the galaxy. This is the story of how a bunch of 1’s… | by Charlie Hoey | Medium https://medium.com/@flimshaw/torrenting-the-galaxy-extracting-2-million-3d-stars-from-180gb-of-csvs-457ff70c0f93 3 comments
- Photonics startup Lightmatter details its AI optical accelerator chip | VentureBeat https://venturebeat.com/2020/08/17/photonics-startup-lightmatter-details-p1-its-ai-optical-accelerator-chip/ 1 comment
- How Simulating the Universe Could Yield Quantum Mechanics https://greydanus.github.io/2022/03/27/how-simulating/ 1 comment
- How silicon innovation became the ‘secret sauce’ behind AWS’s success - Amazon Science https://www.amazon.science/how-silicon-innovation-became-the-secret-sauce-behind-awss-success 0 comments
- Make Deep Learning Models Run Fast on Embedded Hardware https://www.edgeimpulse.com/blog/make-deep-learning-models-run-fast-on-embedded-hardware/ 0 comments
- Storing data in order https://cornerwings.github.io/2019/10/lexical-sorting/ 0 comments
- Sampling in Floating Point (2/3): 1D Intervals https://pharr.org/matt/blog/2022/03/14/sampling-float-intervals 0 comments
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