- Confusion with the Phong reflection model ambient part https://en.wikipedia.org/wiki/Phong_reflection_model#Description 8 comments graphicsprogramming
Linking pages
- GitHub - ekzhang/graphics-workshop: Learn computer graphics by writing GPU shaders! https://github.com/ekzhang/graphics-workshop 28 comments
- Teapong/README.md at master · diegomacario/Teapong · GitHub https://github.com/diegomacario/Teapong/blob/master/README.md 24 comments
- GitHub - shaunbennett/lucis: A rust ray tracer with lua based modelling https://github.com/shaunbennett/lucis 11 comments
- GitHub - wojciech-graj/C-Raytracer: A CPU raytracer from scratch in C https://github.com/wojciech-graj/c-raytracer 9 comments
- Raymarching with Fennel and LÖVE · Andrey Listopadov https://andreyorst.gitlab.io/posts/2020-10-15-raymarching-with-fennel-and-love/ 6 comments
- Technicalities Behind Image Relighting | ClipDrop - blog https://clipdrop.co/blog/relight-technicalities 0 comments
- Ray Marching and Signed Distance Functions http://jamie-wong.com/2016/07/15/ray-marching-signed-distance-functions/ 0 comments
- Ray Tracer Construction Kit https://matklad.github.io/2022/12/31/raytracer-construction-kit.html 0 comments
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