- How can I further optimise Minimax with a metric fuckton of possible nodes (aka, how do I streamline it to evaluate less nodes whilst not compromising the integrity of the AI's ability to play?) https://en.wikipedia.org/wiki/Hex_(board_game) 7 comments learnprogramming
- I made a Hex AI using MCTS. https://en.wikipedia.org/wiki/Hex_(board_game) 4 comments haskell
- "Move Switching" as a way to equalize white and black https://en.wikipedia.org/wiki/Hex_(board_game) 51 comments chess
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