Hacker News
- Fast inverse square root https://en.wikipedia.org/wiki/Fast_inverse_square_root 4 comments
- Fast Inverse Square Root https://en.wikipedia.org/wiki/Fast_inverse_square_root 3 comments
- Fast inverse square root http://en.wikipedia.org/wiki/Fast_inverse_square_root 3 comments
- Fast inverse square root http://en.wikipedia.org/wiki/Fast_inverse_square_root 20 comments
- Are there any other examples of the use of bit manipulations (bit hacks) such as Fast inverse square root from Quake? https://en.wikipedia.org/wiki/Fast_inverse_square_root 34 comments programming
- [C++] What is going on when a variable is cast this way? https://en.wikipedia.org/wiki/Fast_inverse_square_root 14 comments learnprogramming
- Fast Inverse Square Root - rookie questions http://en.wikipedia.org/wiki/Fast_inverse_square_root 29 comments gamedev
Linking pages
- Cognitive Biases In Software Development | Stanislav Myachenkov http://smyachenkov.com/posts/cognitive-biases-software-development/ 185 comments
- D is for Data Science - NextRoll http://tech.adroll.com/blog/data/2014/11/17/d-is-for-data-science.html 181 comments
- GitHub - keon/awesome-bits: A curated list of awesome bitwise operations and tricks https://github.com/keonkim/awesome-bits 179 comments
- 005 📧 - Are AIs model becoming sentient? https://www.yacinemahdid.com/are-ai-becoming-sentient/ 103 comments
- GitHub Copilot and open source laundering https://drewdevault.com/2022/06/23/Copilot-GPL-washing.html 69 comments
- Revisiting The Fast Inverse Square Root - Is It Still Useful? | hllmn.net https://hllmn.net/blog/2023-04-20_rsqrt/ 57 comments
- AI update, late 2019 – wizards of Oz – Piekniewski's blog https://blog.piekniewski.info/2019/11/18/late2019-the-wizards-of-oz/ 47 comments
- The Many Faces of a 10x Software Engineer | World of BS https://www.worldofbs.com/ten-x-engineer/ 47 comments
- Fast reciprocal square root... in 1997?! - Shane Peelar's Blog https://inbetweennames.net/blog/2021-05-06-i76rsqrt/ 39 comments
- GitHub - agavrel/42_CheatSheet: A comprehensive guide to 50 years of evolution of strict C programming, a tribute to Dennis Ritchie's language https://github.com/agavrel/42_CheatSheet 38 comments
- GitHub - define-private-public/PSRayTracing: A (modern) C++ implementation of the Peter Shirley Ray Tracing mini-books (https://raytracing.github.io). Features a clean project structure, perf. improvements (compared to the original code), multi-core rendering, and more. https://github.com/define-private-public/PSRayTracing 31 comments
- GitHub - leegao/float-hacks: Floating Point Hacks https://github.com/leegao/float-hacks 31 comments
- floats, bits, and constant expressions – hbr http://brnz.org/hbr/?p=1518 28 comments
- donut.c without a math library – a1k0n.net https://www.a1k0n.net/2021/01/13/optimizing-donut.html 22 comments
- How I Learned to Stop Worrying and Love the Types & Tests https://p.migdal.pl/2020/03/02/types-tests-typescript.html 20 comments
- ROSEdu Techblog - Here be Dragons - The Interesting Realm of Floating Point Operations http://techblog.rosedu.org/fp-dragons.html 18 comments
- 16BPP.net: Blog / PSRayTracing, A revisit of the Peter Shirley Minibooks 4 years later https://16bpp.net/blog/post/psraytracing-a-revisit-of-the-peter-shirley-minibooks-4-years-later/ 9 comments
- Fast Inverse Square Root in Fortran | William C. Dawn https://wcdawn.github.io/fortran/2021/11/11/fast-invsqrt.html 8 comments
- A Few of My Favorite Sigmoids | Raph Levien’s blog https://raphlinus.github.io/audio/2018/09/05/sigmoid.html 6 comments
- Writing a GPU-Accelerated Path Tracer in Rust - Part 2 | bheisler.github.io https://bheisler.github.io/post/writing-gpu-accelerated-path-tracer-part-2/ 3 comments
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