- Implementing an entity component system without RTTI http://en.wikipedia.org/wiki/Curiously_recurring_template_pattern 19 comments gamedev
- C++'s 'Curiously Recurring Template Pattern': compile-time virtual functions. http://en.wikipedia.org/wiki/curiously_recurring_template_pattern 2 comments programming
Linking pages
- Are Golang Generics Simple or Incomplete? A Design Study | DoltHub Blog https://www.dolthub.com/blog/2024-11-22-are-golang-generics-simple-or-incomplete-1/ 134 comments
- “Interfaces” with C++20 Concepts – ReachableCode https://www.cppfiddler.com/2019/06/09/concept-based-interfaces/ 42 comments
- Fast properties in V8 · V8 http://v8project.blogspot.com/2017/08/fast-properties.html 41 comments
- A C++ acronym glossary – Arthur O'Dwyer – Stuff mostly about C++ https://quuxplusone.github.io/blog/2019/08/02/the-tough-guide-to-cpp-acronyms/ 37 comments
- OutOfLine – A Memory-Locality Pattern for High Performance C++ – Headlands Technologies LLC Blog https://blog.headlandstech.com/2018/08/15/outofline-a-memory-locality-pattern-for-high-performance-c/ 30 comments
- Friendly Data-Oriented Entity-Component Managers • memdump https://philippegroarke.com/blog/2017/09/30/friendly-data-oriented-entity-component-managers/ 29 comments
- How to make a better polymorphic clone in modern C++ – Deque https://deque.blog/2017/09/08/how-to-make-a-better-polymorphic-clone/ 17 comments
- GitHub - pyrtsa/poly: Solving the Expression Problem in C++11 https://github.com/pyrtsa/poly 14 comments
- Generic Math in .NET 6 https://dunnhq.com/posts/2021/generic-math/ 12 comments
- An iterator_facade in C++20 https://vector-of-bool.github.io/2020/06/13/cpp20-iter-facade.html 10 comments
- Kami's Braindump · Embedded C++: Singletons https://lonkamikaze.github.io/2019/10/05/embedded-cxx-singletons 10 comments
- Episode 90: C++23 | ADSP: The Podcast https://adspthepodcast.com/2022/08/12/Episode-90.html 7 comments
- Fast properties in V8 · V8 https://v8project.blogspot.in/2017/08/fast-properties.html 7 comments
- Fast properties in V8 · V8 https://v8project.blogspot.co.uk/2017/08/fast-properties.html?m=1 7 comments
- Blazingly fast parsing, part 2: lazy parsing · V8 https://v8.dev/blog/preparser 6 comments
- Need for More Speed: Profiling and Optimizing the pbrt Build https://pharr.org/matt/blog/2019/10/23/profiling-the-pbrt-build.html 5 comments
- carbon-lang/docs/design at trunk · carbon-language/carbon-lang · GitHub https://github.com/carbon-language/carbon-lang/tree/trunk/docs/design 3 comments
- The one where we reverse engineered Microsoft’s C++ Unit Test Framework (Part 2) – Unparalleled Adventure https://unparalleledadventure.com/2019/01/07/the-one-where-we-reverse-engineered-microsofts-c-unit-test-framework-part-2/ 3 comments
- Tutorial: the CRTP Interface Technique https://www.foonathan.net/2021/10/crtp-interface/ 0 comments
- Primitive Obsession, Custom String Types, and Self Referencing Generic Constraints | You’ve Been Haacked http://haacked.com/archive/2012/09/30/primitive-obsession-custom-string-types-and-self-referencing-generic-constraints.aspx 0 comments
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